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Computer Games – Text, Narrative and Play

Autor D Carr
en Limba Engleză Paperback – 31 ian 2006
Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly broadening. The visual style of games has become increasingly sophisticated, and the complexities of game-play are ever more challenging. Meanwhile, the iconography and generic forms of games are increasingly influencing a whole range of other media, from films and television to books and toys.

This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative selection of role-playing and action-adventure games. It combines methods of textual analysis and audience research, showing how the combination of such methods can give a more complete picture of these playable texts and the fan cultures they generate. Clearly written and engaging, it will be a key text for students in the field and for all those with an interest in taking games seriously.

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Specificații

ISBN-13: 9780745634012
ISBN-10: 074563401X
Pagini: 224
Ilustrații: 1, black & white illustrations
Dimensiuni: 171 x 244 x 17 mm
Greutate: 0.4 kg
Ediția:Revised.
Editura: Polity Press
Locul publicării:Chichester, United Kingdom

Public țintă

undergraduate students of media, communication and cultural studies,
specifically taking courses on video games, digital media and interactive media

Notă biografică


Descriere

Descriere de la o altă ediție sau format:
This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a representative selection of games.