Computer Games – Text, Narrative and Play
Autor D Carren Limba Engleză Paperback – 31 ian 2006
This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative selection of role-playing and action-adventure games. It combines methods of textual analysis and audience research, showing how the combination of such methods can give a more complete picture of these playable texts and the fan cultures they generate. Clearly written and engaging, it will be a key text for students in the field and for all those with an interest in taking games seriously.
Toate formatele și edițiile | Preț | Express |
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Paperback (1) | 239.40 lei 6-8 săpt. | |
Polity Press – 31 ian 2006 | 239.40 lei 6-8 săpt. | |
Hardback (1) | 458.54 lei 6-8 săpt. | |
Polity Press – 31 ian 2006 | 458.54 lei 6-8 săpt. |
Preț: 239.40 lei
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Specificații
ISBN-13: 9780745634012
ISBN-10: 074563401X
Pagini: 224
Ilustrații: 1, black & white illustrations
Dimensiuni: 171 x 244 x 17 mm
Greutate: 0.4 kg
Ediția:Revised.
Editura: Polity Press
Locul publicării:Chichester, United Kingdom
ISBN-10: 074563401X
Pagini: 224
Ilustrații: 1, black & white illustrations
Dimensiuni: 171 x 244 x 17 mm
Greutate: 0.4 kg
Ediția:Revised.
Editura: Polity Press
Locul publicării:Chichester, United Kingdom
Public țintă
undergraduate students of media, communication and cultural studies,specifically taking courses on video games, digital media and interactive media
Notă biografică
Descriere
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This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a representative selection of games.
This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a representative selection of games.