Computer Graphics for Java Programmers
Autor Leen Ammeraal, Kang Zhangen Limba Engleză Hardback – 23 oct 2017
Completely revised and updated according to years of classroom teaching, the third edition of this highly popular textbook contains a large number of ready-to-run Java programs and an algorithm animation and demonstration open-source software also in Java. It includes exercises and examples making it ideal for classroom use or self-study, and provides a perfect foundation for programming computer graphics using Java.
Undergraduate and graduate students majoring specifically in computer science, computer engineering, electronic engineering, information systems, and related disciplines will use this textbook for theircourses. Professionals and industrial practitioners who wish to learn and explore basic computer graphics techniques will also find this book a valuable resource.
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Specificații
ISBN-13: 9783319633565
ISBN-10: 3319633562
Pagini: 387
Ilustrații: IX, 387 p. 175 illus., 54 illus. in color.
Dimensiuni: 155 x 235 x 30 mm
Greutate: 0.74 kg
Ediția:3rd ed. 2017
Editura: Springer International Publishing
Colecția Springer
Locul publicării:Cham, Switzerland
ISBN-10: 3319633562
Pagini: 387
Ilustrații: IX, 387 p. 175 illus., 54 illus. in color.
Dimensiuni: 155 x 235 x 30 mm
Greutate: 0.74 kg
Ediția:3rd ed. 2017
Editura: Springer International Publishing
Colecția Springer
Locul publicării:Cham, Switzerland
Cuprins
1 – Elementary Concepts.- 2 – Applied Geometry.- 3 – Geometrical Transformations.- 4 – Classic 2D Algorithms.- 5 – Perspective and 3D Data Structure.- 6 – Hiddden-Line and Hidden-Face Removal.- 7 – Color, Texture, and Shading.- 8 – Fractals.- Appendix A – Interpolation of 1/z.- Appendix B – Class Obj3D.- Appendix C – Hidden-Line Tests and Implementation.- Appendix D – Several 3D Objects.- Appendix E – Hints and Solutions to Exercises.- Bibliography.- Index.
Notă biografică
Leen Ammeraal received his MSc degree in mathematics in 1971 at Delft University of Technology while working as a programmer and technical mathematician in industry since 1960. He did research on the development of compilers at the Mathematical Centre in Amsterdam from 1972 until 1977. He then joined Hogeschool Utrecht to teach mathematics and computer science until his retirement in 1998. He has written 14 books in Dutch and 12 in English on programming and computer graphics. The latter books were published by Wiley and translated into nine other languages. After his retirement he developed and published several applications for Android devices. His home page is at http://home.kpn.nl/ammeraal.
Caracteristici
Presents fundamental computer graphics topics, including all the best-known classic 2D and 3D algorithms, color, texture, shading, and fractal geometry, without relying on any graphics library Based on years of classroom teaching experiences, all graphics algorithms detailed from mathematics to Java source codes Provides a companion open-source Java software package, contributed by the past students, that graphically demonstrates the working of algorithms and concepts introduced in the book Includes a set of 37 video sessions in MOOC style, each running 7-11 minutes, covering individual computer graphics topics Includes supplementary material: sn.pub/extras