Computers and Games: Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers: Lecture Notes in Computer Science, cartea 2883
Editat de Jonathan Schaeffer, Martin Müller, Yngvi Björnssonen Limba Engleză Paperback – 12 noi 2003
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Specificații
ISBN-13: 9783540205456
ISBN-10: 3540205454
Pagini: 448
Ilustrații: XII, 436 p.
Dimensiuni: 155 x 235 x 24 mm
Greutate: 1.03 kg
Ediția:2003
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seria Lecture Notes in Computer Science
Locul publicării:Berlin, Heidelberg, Germany
ISBN-10: 3540205454
Pagini: 448
Ilustrații: XII, 436 p.
Dimensiuni: 155 x 235 x 24 mm
Greutate: 1.03 kg
Ediția:2003
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seria Lecture Notes in Computer Science
Locul publicării:Berlin, Heidelberg, Germany
Public țintă
ResearchCuprins
1: Evaluation and Learning.- Distinguishing Gamblers from Investors at the Blackjack Table.- MOUSE(?): A Self-teaching Algorithm that Achieved Master-Strength at Othello.- Investigation of an Adaptive Cribbage Player.- Learning a Game Strategy Using Pattern-Weights and Self-play.- 2: Search.- PDS-PN: A New Proof-Number Search Algorithm.- A Generalized Threats Search Algorithm.- Proof-Set Search.- A Comparison of Algorithms for Multi-player Games.- Selective Search in an Amazons Program.- Playing Games with Multiple Choice Systems.- The Neural MoveMap Heuristic in Chess.- Board Maps and Hill-Climbing for Opening and Middle Game Play in Shogi.- 3: Combinatorial Games/Theory.- Solitaire Clobber.- Complexity of Error-Correcting Codes Derived from Combinatorial Games.- Analysis of Composite Corridors.- 4: Opening/Endgame Databases.- New Winning and Losing Positions for 7×7 Hex.- Position-Value Representation in Opening Books.- Indefinite Sequence of Moves in Chinese Chess Endgames.- 5: Commercial Games.- ORTS: A Hack-Free RTS Game Environment.- Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playing Games.- A Structure for Modern Computer Narratives.- 6: Single-Agent Search/Planning.- Tackling Post’s Correspondence Problem.- Perimeter Search Performance.- Using Abstraction for Planning in Sokoban.- 7: Computer Go.- A Small Go Board Study of Metric and Dimensional Evaluation Functions.- Local Move Prediction in Go.- Evaluating Kos in a Neutral Threat Environment: Preliminary Results.
Caracteristici
Includes supplementary material: sn.pub/extras