Computers and Games: Second International Conference, CG 2001, Hamamatsu, Japan, October 26-28, 2000 Revised Papers: Lecture Notes in Computer Science, cartea 2063
Editat de Tony Marsland, Ian Franken Limba Engleză Paperback – 9 ian 2002
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Specificații
ISBN-13: 9783540430803
ISBN-10: 3540430806
Pagini: 464
Ilustrații: XIV, 450 p.
Dimensiuni: 155 x 235 x 24 mm
Greutate: 0.64 kg
Ediția:2001
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seria Lecture Notes in Computer Science
Locul publicării:Berlin, Heidelberg, Germany
ISBN-10: 3540430806
Pagini: 464
Ilustrații: XIV, 450 p.
Dimensiuni: 155 x 235 x 24 mm
Greutate: 0.64 kg
Ediția:2001
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seria Lecture Notes in Computer Science
Locul publicării:Berlin, Heidelberg, Germany
Public țintă
ResearchCuprins
Search and Strategies.- A Least-Certainty Heuristic for Selective Search.- Lambda-Search in Game Trees — with Application to Go.- Abstract Proof Search.- Solving Kriegspiel-Like Problems: Examining Efficient Search Methods.- Strategies for the Automatic Construction of Opening Books.- Awari Retrograde Analysis.- Construction of Chinese Chess Endgame Databases by Retrograde Analysis.- Learning and Pattern Acquisition.- Learning from Perfection.- Chess Neighborhoods, Function Combination, and Reinforcement Learning.- Learning a Go Heuristic with Tilde.- Learning Time Allocation Using Neural Networks.- Theory and Complexity Issues.- The Complexity of Graph Ramsey Games.- Virus Versus Mankind.- Creating Difficult Instances of the Post Correspondence Problem.- Integer Programming Based Algorithms for Peg Solitaire Problems.- Ladders Are PSPACE-Complete.- Simple Amazons Endgames and Their Connection to Hamilton Circuits in Cubic Subgrid Graphs.- Further Experiments with Games.- New Self-Play Results in Computer Chess.- SUPER-SOMA — Solving Tactical Exchanges in Shogi without Tree Searching.- A Shogi Processor with a Field Programmable Gate Array.- Plausible Move Generation Using Move Merit Analysis with Cut-Off Thresholds in Shogi.- Abstraction Methods for Game Theoretic Poker.- Reasoning by Agents in Computer Bridge Bidding.- Invited Talks and Reviews.- Linguistic Geometry for Solving War Games.- Physics and Ecology of Rock-Paper-Scissors Game.- Review: Computer Language Games.- Review: Computer Go 1984–2000.- Review: Intelligent Agents for Computer Games.- Review: RoboCup through 2000.- Review: Computer Shogi through 2000.