Cantitate/Preț
Produs

Creating Reusable Learning Objects: SpringerBriefs in Educational Communications and Technology

Autor Joseph Frantiska, Jr., Ed.D.
en Limba Engleză Paperback – 5 sep 2016
This brief examines and explores the reuse of learning objects to enhance students' learning experiences. The author details the difficulties of reusing learning objects, or the Reusability Paradox, and how to create more flexible learning objects. The brief also proposes a methodology to minimize limitations and therefore maximize a learning object's utility across a number of fields.
Citește tot Restrânge

Din seria SpringerBriefs in Educational Communications and Technology

Preț: 36933 lei

Nou

Puncte Express: 554

Preț estimativ în valută:
7068 7364$ 5877£

Carte tipărită la comandă

Livrare economică 10-24 februarie 25

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9783319328881
ISBN-10: 3319328883
Pagini: 66
Ilustrații: XII, 64 p. 29 illus.
Dimensiuni: 155 x 235 x 4 mm
Greutate: 0.12 kg
Ediția:1st ed. 2016
Editura: Springer International Publishing
Colecția Springer
Seria SpringerBriefs in Educational Communications and Technology

Locul publicării:Cham, Switzerland

Cuprins

Background and significance.- The Reusability Paradox.- Learning Object Design Standards.- A Plethora of Definitions.- Types of Learning Objects.- Technical Standards and Specification.- Interchangability.- Evaluation and Selection.- The Gestation of Learning Objects.- A Structured Approach.- An Illustrative Example.- Summary/Conclusion.

Notă biografică

Joseph J. Frantiska Jr. is a contributing faculty member at Walden University. He has undergraduate degrees in mathematics, business, software engineering and artificial intelligence along with graduate degrees in computer science and business administration. He possesses a doctorate in education from the University of Massachusetts at Amherst. Prior to entering the field of instructional technology, he spent over 25 years in industry as a systems and software engineer with experience in all aspects of the software and system development lifecycles generating more than 20 technical publications. He has taught at the college level for over twenty five years in both educational technology and computer science in both online and face-to-face environments. 

Caracteristici

Includes an introduction to learning objects Demonstrates the use of reusable learning objects across a number of fields Outlines the essential events that occur throughout the lifespan of a learning object