Critical Gaming: Interactive History and Virtual Heritage: Digital Research in the Arts and Humanities
Autor Erik Championen Limba Engleză Paperback – 24 iun 2024
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Paperback (1) | 359.02 lei 6-8 săpt. | |
Taylor & Francis – 24 iun 2024 | 359.02 lei 6-8 săpt. | |
Hardback (1) | 987.59 lei 6-8 săpt. | |
Taylor & Francis – 11 sep 2015 | 987.59 lei 6-8 săpt. |
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Specificații
ISBN-13: 9780367598211
ISBN-10: 0367598213
Pagini: 232
Dimensiuni: 156 x 234 mm
Greutate: 0.34 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Digital Research in the Arts and Humanities
Locul publicării:Oxford, United Kingdom
ISBN-10: 0367598213
Pagini: 232
Dimensiuni: 156 x 234 mm
Greutate: 0.34 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Digital Research in the Arts and Humanities
Locul publicării:Oxford, United Kingdom
Notă biografică
Erik Champion is Professor of Cultural Visualisation at the School of Media, Culture and Creative Arts, Curtin University, Australia.
Recenzii
"...proposes a number of intriguing and provocative suggestions, relating to both our theoretical understanding of games and in giving more empirical recommendations for the future of heritage- or simulation-focused gaming experiences, and lays the groundwork for potentially fascinating developments in coming decades." - Mark R. Johnson, University of York
Cuprins
Introduction; Chapter 1 Digital Humanities and the Limits of Text; Chapter 2 Game-based Learning and the Digital Humanities; Chapter 3 Virtual Reality; Chapter 4 Game-based History and Historical Simulations; Chapter 5 Virtual Heritage and Digital Culture; Chapter 6 Worlds, Roles and Rituals; Chapter 7 Joysticks of Death, Violence and Morality; Chapter 8 Intelligent Agents, Drama and Cinematic Narrative; Chapter 9 Biofeedback, Space and Place; Chapter 10 Applying Critical Thinking and Critical Play;
Descriere
The inter-relationship between digital humanities and digital games is surprisingly seldom investigated. This book explains how games and virtual environments can be used in teaching and research to critique issues and topics in virtual heritage and interactive history. Individual chapters highlight the importance of visualisation, rituals, role-pl