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Cross-Cultural Design. Applications in Arts, Learning, Well-being, and Social Development: 13th International Conference, CCD 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II: Lecture Notes in Computer Science, cartea 12772

Editat de Pei-Luen Patrick Rau
en Limba Engleză Paperback – 25 mai 2021
The three-volume set LNCS 12771-12773 constitutes the refereed proceedings of the 13th International Conference on Cross-Cultural Design, CCD 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions.

The papers included in the HCII-CCD volume set were organized in topical sections as follows:

Part I: Cross-cultural experience design; cross-cultural product design; cultural differences and cross-cultural communication;
Part II: Culture, arts and creativity; culture, learning and well-being; social change and social development;

Part III: CCD in cultural heritage and tourism; CCD in autonomous vehicles and driving; CCD in virtual agents, robots and intelligent assistants.

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Specificații

ISBN-13: 9783030770761
ISBN-10: 3030770761
Pagini: 472
Ilustrații: XIX, 472 p. 197 illus., 149 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.69 kg
Ediția:1st ed. 2021
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI

Locul publicării:Cham, Switzerland

Cuprins

Culture, Arts and Creativity.- The Strategies of Experiential Design in the Creative Life Industry.- ISDT Case Study of Cultivation of Employees' Creativity in Cultural and Creative Industries.- The Museum of Dreams: Exploring a “Dreaming” Visual Experience via Machine Vision and Visual Synthesis.- From Imitation to Innovation: A Case Study of An Amateur Artist.- A Study on the Cognitive Differences of Incomplete Beauty in Sculptures among Audiences.- A Study of Applying Bauhaus Design Idea into the Reproduction of the Triadic Ballet.- Discussing the Aesthetic Emotion of Artworks by AI and Human Artists with the Mediating Variable of Aesthetic Fluency.- A Study of Chinese Audience Preferences for Mythological Film and Television Works.- Discussing how the Viewer, the Author, and the Work See and be Seen in the Photography Works of "Farewell to the Island".- Culture, Learning and Well-being.- ISDT Case Study of We’ll App for Postpartum Depression Women.- A Study on UserExperience of COVID-19 Emergency Communication Platform from Cross-cultural Perspective of View.- Study on the Effect of Art Training on Proportion Control.- The Effect of We’ll App on Social-Support, Self-Efficacy, and EPDS for PPD.- Description of Role Orientation of College Teachers in Online Education under Epidemic Emergency.- Taking Micro-Breaks at Work: Effects of Watching Funny Short-form Videos on Subjective Experience, Physiological Stress, and Task Performance.- ISDT Case Study of Loving Kindness Meditation for Flight Attendants.- Study on Creative Learning Strategies of Gender Grouping in Collaborative Learning of Graduation Project.- Work-Life Imbalance, Health and Wellbeing of Older Workers: A Meta-Analysis.- Cross-cultural Education: The Effects of AR Technology and Learning Styles on Learning Achievements of Sculpture Course.- Application of Experience Design in Environmental Education Experience Activities.- What Do Young Adults Like About E-planting? A QuestionnaireSurvey.- Social Change and Social Development.- Exploring the Applicability of User-Centred Design Practices in Rural Yemen.- Redesign, Transformation and Reflection of Local Marriage Custom Articles: A Case Study of “Ten-Mile Red Dowry”.- Speculative Scenarios: The Exhibition as a New Space of Thinking.- Innovation Geometry Model as a Way to Explore Future Innovative Opportunities.- A Case Study of Social Innovation based on Ten Years' Practice-Taking the Project of "Design for Country" in Shanghai as an Example.- User Experience: The Motivation and Promotion of Livestreaming Innovation in Chinese Marketing.- Industrial Internet Talent Cultivation in China from the Perspective of Undergraduate Majors.- A Study of Machine Ethics in Human-Artificial Intelligence Interactions.- Design Strategies of Multifunctional Exhibition for Community Regeneration: Two Case Studies in Beijing.- ‘Blooming’: A Design Concept for Period Poverty in Rural Areas of China.- The Vista of Information Communication Technology in the Ageing Society: a Perspective from Elderly’s Core Needs.- Valuing Social Media Affordances.- A Step towards Inclusive Design and Cross-Cultural Communication: Rethinking the Design of Public Bus Services in Hefei based on the behaviour of International Student Users.