Cross-Cultural Design. Culture and Society: 11th International Conference, CCD 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part II: Lecture Notes in Computer Science, cartea 11577
Editat de Pei-Luen Patrick Rauen Limba Engleză Paperback – 26 iun 2019
The total of 1275 papers and 209 posters included in the 35 HCII 2019 proceedings volumes were carefully reviewed and selected from 5029 submissions.
CCD 2019 includes a total of 80 papers; they were organized in topical sections named:
Part I, Methods, Tools and User Experience: Cross-cultural design methods and tools; culture-based design; cross-cultural user experience; cultural differences, usability and design; aesthetics and mindfulness.
Part II, Culture and Society: Cultural products; experiences and creativity; design for social change and development; cross-cultural product and service design; intercultural learning.
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Specificații
ISBN-13: 9783030225797
ISBN-10: 3030225798
Pagini: 517
Ilustrații: XXIV, 507 p. 261 illus., 188 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.74 kg
Ediția:1st ed. 2019
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI
Locul publicării:Cham, Switzerland
ISBN-10: 3030225798
Pagini: 517
Ilustrații: XXIV, 507 p. 261 illus., 188 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.74 kg
Ediția:1st ed. 2019
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI
Locul publicării:Cham, Switzerland
Cuprins
Cultural Products, Experiences and Creativity.- A Framework of Experiential Service Design in Creative Tourism.- Museum and Cultural Products Co-Creation Brand Value: Taking the innovative cultural products of Ningbo Port Museum as an example.- Communication betwee Artist and Audience: A Case Study of Creation Journey.- Analysis of Cover Design Styles of Magazines - Taking THE SHORT STORY MAGAZINE (1910-1932) as an Example.- Contrast Research on Cognitive Differences Between Design End and Consumption End in Cultural Products.- The Display of Intangible Cultural Landscape Based on the Concept of Eco-museum.- What makes for successful game storytelling in different countries? A comparison between Japan, Korea and China.- Research on Creation Architecture of Opera Cartoons.- Design for Social Change and Development.- Emo-View: Convey the Emotion of the Back-Seat Passenger with an Emoji in Rear-View Mirror to the Driver.- New Impression of Beijing Hutongs: A Microscale Urban Emotion Measurement Method.- User Experience in Older Adults using Tablets for Neuropsychological Tests in Mexico City.- Parallel Orientation Assistant, a Vehicle System based on Voice Interaction and Multi-Screen Interaction.- Can Virtual Reality Satisfy Entertainment Needs of the Elderly? The application of a VR Headset in Elderly Care.- Cross-Cultural Recycling and Design Methodology; to Prove the Effectiveness of the Three-Stage Design Method of Cross-Cultural Recycling “Why-What-How”.- Mobility-as-a-Service: A Critical Review and the Generalized Multi-modal Transport Experience.- Design for Urban Resilience: A Case of Community-led Placemaking Approach in Shanghai China.- “We are actively reaching out to different organizations and folks to come in”: Collective Design of the Vancouver Tool Library Project.- Urban Interaction Design Supports Modular Design Practice for Urban Public Space.- City Change Maker: A Design Innovation Workshop on Social Impact.- A Comparison of Critical Time Interval between Young and Old Subjects.- QianLi: A Modular System for Connecting Distant Family Members through Tacit Interaction.- Cross-cultural Product and Service Design.- The vibrotactile experience of the HOME button on smartphones.- A Study of Japan's Welfare Beauty Service from Cultural Creative's Perspective.- What Do Users Like About Smart Bottle? Insights for Designers.- Business Practice of Service Design in New Retail Era in China: A Community-based Flower Retail Service Design.- Attempts to Leverage Interaction Design to Mimic Emotional Care and Empathy-based Feedback on Smart Speakers.- A Feasibility Study on the Transformation and Sustainable Development of "Disposable Tableware" in Taiwan Night Market.- Elderly-oriented Design for the Instrument Panel and Central Console of Intelligent Passengercars.- Luxury Industry’s Chinese User Experience Design.- A Digital Pathway to Having Authentic Food and Cultural Experiences While Traveling in a Foreign Country.- Does Heat Matter in Phone Usage? Antecedents and Consequences of Mobile Thermal Satisfaction.- Intercultural Learning.- How Learners with Different Cognitive Styles Read Learning Materials with Text and Pictures: A Gaze Analysis.- The Classification of Different Situations in a Lecture Based on Students' Observed Postures.- Design of an online education evaluation system based on multimodal data of learners.- Integrating Multimodal Learning Analytics and Inclusive Learning Support Systems for People of All Ages.- Collaborate or Compete? How Will Multiplayers’ Interaction Affect Their Learning Performance in Serious Games.- Virtual Simulation Based Intercultural Learning.