Deconstructing Ethnography: Towards a Social Methodology for Ubiquitous Computing and Interactive Systems Design: Human–Computer Interaction Series
Autor Graham Button, Andy Crabtree, Mark Rouncefield, Peter Tolmieen Limba Engleză Hardback – 28 oct 2015
In Deconstructing Ethnography the authors show how ‘new’ calls are returning systems design to ‘old’ and problematic ways of understanding the social. They argue that systems design can be appropriately grounded in the social through the ordinary methods that members use to order their actions and interactions.
This work is written for post-graduate students and researchers alike, as well as design practitioners who have an interest in bringing the social to bear on design in a systematic rather than a piecemeal way. This is not a ‘how to’ book, but instead elaborates the foundations upon which the social can be systematically built into the design of ubiquitous and interactive systems.
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Specificații
ISBN-13: 9783319219530
ISBN-10: 3319219537
Pagini: 178
Ilustrații: XII, 178 p.
Dimensiuni: 155 x 235 x 17 mm
Greutate: 0.45 kg
Ediția:1st ed. 2015
Editura: Springer International Publishing
Colecția Springer
Seria Human–Computer Interaction Series
Locul publicării:Cham, Switzerland
ISBN-10: 3319219537
Pagini: 178
Ilustrații: XII, 178 p.
Dimensiuni: 155 x 235 x 17 mm
Greutate: 0.45 kg
Ediția:1st ed. 2015
Editura: Springer International Publishing
Colecția Springer
Seria Human–Computer Interaction Series
Locul publicării:Cham, Switzerland
Public țintă
Professional/practitionerCuprins
Introduction.- Building the Social into System Design.- Ethnography as Cultural Theory.- ‘New’ Ethnography and Ubiquitous Computing.- Interpretation, Reflexivity and Objectivity.- The Missing What of Ethnographic Studies.- Ethnography, Ethnomethodology and Design.- Members’ Not Ethnographers’ Methods.
Textul de pe ultima copertă
This book aims to deconstruct ethnography to alert systems designers, and other stakeholders, to the issues presented by new approaches that move beyond the studies of ‘work’ and ‘work practice’ within the social sciences (in particular anthropology and sociology). The theoretical and methodological apparatus of the social sciences distort the social and cultural world as lived in and understood by ordinary members, whose common-sense understandings shape the actual milieu into which systems are placed and used.
In Deconstructing Ethnography the authors show how ‘new’ calls are returning systems design to ‘old’ and problematic ways of understanding the social. They argue that systems design can be appropriately grounded in the social through the ordinary methods that members use to order their actions and interactions.
This work is written for post-graduate students and researchers alike, as well as design practitioners who have an interest in bringing the social to bear on design in a systematic rather than a piecemeal way. This is not a ‘how to’ book, but instead elaborates the foundations upon which the social can be systematically built into the design of ubiquitous and interactive systems.
In Deconstructing Ethnography the authors show how ‘new’ calls are returning systems design to ‘old’ and problematic ways of understanding the social. They argue that systems design can be appropriately grounded in the social through the ordinary methods that members use to order their actions and interactions.
This work is written for post-graduate students and researchers alike, as well as design practitioners who have an interest in bringing the social to bear on design in a systematic rather than a piecemeal way. This is not a ‘how to’ book, but instead elaborates the foundations upon which the social can be systematically built into the design of ubiquitous and interactive systems.
Caracteristici
Critically examines the relationship between new approaches to ethnography in HCI and their traditional antecedents in mainstream social science Addresses foundational methodological problems that affect old and new approaches to ethnography alike Elaborates the notion of “members’ methods” as a means of systematically building the social into the design of ubiquitous and interactive computing systems