Design for Equality and Justice: INTERACT 2023 IFIP TC 13 Workshops, York, UK, August 28 – September 1, 2023, Revised Selected Papers, Part I: Lecture Notes in Computer Science, cartea 14535
Editat de Anna Bramwell-Dicks, Abigail Evans, Marco Winckler, Helen Petrie, José Abdelnour-Noceraen Limba Engleză Paperback – 9 iul 2024
The 54 revised full papers and 21 short papers presented were carefully selected from a competitive selection process.
INTERACT 2023 presents the following workshops:
WG 13.2 – Human-Centered Software Engineering: Rethinking the Interplay of Human–Computer Interaction and Software Engineering in the Age of Digital Transformation.
WG 13.3 – Designing Technology for Neurodivergent Self-Determination: Challenges and Opportunities.
WG 13.4/2.7 – HCI-E2-2023: Second IFIP WG 2.7/13.4 Workshop on HCI Engineering Education.
WG 13.5 – On Land, at Sea, and in the Air: Human-Computer Interaction in Safety-Critical Spaces of Control.
WG 13.6 – Sustainable Human-Work Interaction Designs.
WG 13.8 – HCI for Digital Democracy and Citizen Participation.
WG 13.10 – Designing for Map-based Interfaces and Interactions.
Algorithmic affordances in recommender interfaces.
Intelligence Augmentation: Future Directions and Ethical Implications in HCI.
Interacting with Assistive Technology (IATech) Workshop.
Re-Contextualizing Built Environments: Critical & Inclusive HCI Approaches for Cultural Heritage.
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Specificații
ISBN-13: 9783031616877
ISBN-10: 3031616871
Ilustrații: XXX, 397 p. 115 illus., 102 illus. in color.
Dimensiuni: 155 x 235 mm
Ediția:2024
Editura: Springer Nature Switzerland
Colecția Springer
Seria Lecture Notes in Computer Science
Locul publicării:Cham, Switzerland
ISBN-10: 3031616871
Ilustrații: XXX, 397 p. 115 illus., 102 illus. in color.
Dimensiuni: 155 x 235 mm
Ediția:2024
Editura: Springer Nature Switzerland
Colecția Springer
Seria Lecture Notes in Computer Science
Locul publicării:Cham, Switzerland
Cuprins
.- Human-Centered Software Engineering: Rethinking the Interplay of Human–Computer Interaction and Software Engineering in the Age of Digital Transformation.
.- Digitizing Processes in Manufacturing Companies via Low-Code Software.
.- Towards a Smart Combination of Human and Artificial Intelligence for Manufacturing.
.- Digitalisation and the Work Environment: Insights from Evaluating the Contextual Think-Aloud Method.
.- On Using the Task Models for Refinement and Valida-tion of Requirements Generated through Co-creation.
.- Towards User Profile Meta-Ontology.
.- Supporting a Deeper Understanding of Users in Robot-Assisted Therapies by Two-Level Personas.
.- Towards a Knowledge-Based Approach for Digitalizing Integrated Care Pathways.
.- Designing Technology for Neurodivergent Self- Determination: Challenges and Opportunities.
.- ADHD and Knowledge Work: Exploring Strategies, Challenges and Opportunities for AI.
.- Co-design and Physical Computing with ADHD Learners: Preliminary Investigations.
.- Diversity-centred Design: Thinking Through Video-Mediated Communication Systems for Disability and Neurodiversity.
.- Co-design A Multisensory Tool To Support Collaborative Play With and For Autistic Children: A Methodological Approach.
.- Coping with depression.
.- “That’s our game!”: Reflections on co-designing a robotic game with neurodiverse children.
.- Understanding the concept of cognitive disability.
.- Applying a user-centered design (UCD) approach to the increasing number of anxiety disorders in students and workers.
.- Editorial to the Second IFIP WG 2.7/13.4 Workshop on HCI Engineering Education.
.- An Online Repository for Educational Resources in HCI-Engineering.
.- Considering Modelling Techniques in HCI Engineering Education.
.- Human-Centred Engineering with Micro-Electronics for Pre-teens.
.- Teaching HCI to Hundreds of Undergraduate Software Engineering and Computer Science Students.
.- Using an HCI perspective to encourage young students to pursue Computer Science & Engineering careers: the "Envisioning the Digital City" workshop.
.- Teaching HCI in Multidisciplinary Situations: Experience report and Lessons learnt.
.- The User Interface Techonologies Course at the University of Cagliari.
.- On Land, at Sea, and in the Air: Human-Computer Interaction in Safety-Critical Spaces of Control .
.- From One to Many, From Onsite to Remote: Control Rooms as Diverse Contexts of Use.
.- Towards a Pattern Language for Scalable Interaction Design in Control Rooms as Human-Centered Pervasive Computing Environments.
.- On the Interaction between Construction Vehicles and Humans in Close Cooperation.
.- Towards Modelling Cooperation in Future Maritime Remote-Control Center.
.- Analyzing Online Videos to Create a List of User Interface Elements: A Case for OpenCrane Design System.
.- Sustainable Human-Work Interaction Designs: Introduction and Summary.
.- “Should I throw away my old iPad?” - Reconsidering usefulness in obsolete devices.
.- Sustainability and Home Automation: The Case of Repairing or Replacing Vacuum Cleaners.
.- Fostering Sustainable Making Practices in a Student Makerspace.
.- Sustainable Innovations for Lifestyle, SDGs, and Greening Education.
.- Towards an in-between practice to study energy shift at work.
.- Job Crafting to Improve Low-Usability Automation: Sustainability through Human Work Interaction Designs.
.- Participatory Design Approach to Sustainable Voyage Planning – Case Maritime Autonomous Surface Ships.
.- Digitizing Processes in Manufacturing Companies via Low-Code Software.
.- Towards a Smart Combination of Human and Artificial Intelligence for Manufacturing.
.- Digitalisation and the Work Environment: Insights from Evaluating the Contextual Think-Aloud Method.
.- On Using the Task Models for Refinement and Valida-tion of Requirements Generated through Co-creation.
.- Towards User Profile Meta-Ontology.
.- Supporting a Deeper Understanding of Users in Robot-Assisted Therapies by Two-Level Personas.
.- Towards a Knowledge-Based Approach for Digitalizing Integrated Care Pathways.
.- Designing Technology for Neurodivergent Self- Determination: Challenges and Opportunities.
.- ADHD and Knowledge Work: Exploring Strategies, Challenges and Opportunities for AI.
.- Co-design and Physical Computing with ADHD Learners: Preliminary Investigations.
.- Diversity-centred Design: Thinking Through Video-Mediated Communication Systems for Disability and Neurodiversity.
.- Co-design A Multisensory Tool To Support Collaborative Play With and For Autistic Children: A Methodological Approach.
.- Coping with depression.
.- “That’s our game!”: Reflections on co-designing a robotic game with neurodiverse children.
.- Understanding the concept of cognitive disability.
.- Applying a user-centered design (UCD) approach to the increasing number of anxiety disorders in students and workers.
.- Editorial to the Second IFIP WG 2.7/13.4 Workshop on HCI Engineering Education.
.- An Online Repository for Educational Resources in HCI-Engineering.
.- Considering Modelling Techniques in HCI Engineering Education.
.- Human-Centred Engineering with Micro-Electronics for Pre-teens.
.- Teaching HCI to Hundreds of Undergraduate Software Engineering and Computer Science Students.
.- Using an HCI perspective to encourage young students to pursue Computer Science & Engineering careers: the "Envisioning the Digital City" workshop.
.- Teaching HCI in Multidisciplinary Situations: Experience report and Lessons learnt.
.- The User Interface Techonologies Course at the University of Cagliari.
.- On Land, at Sea, and in the Air: Human-Computer Interaction in Safety-Critical Spaces of Control .
.- From One to Many, From Onsite to Remote: Control Rooms as Diverse Contexts of Use.
.- Towards a Pattern Language for Scalable Interaction Design in Control Rooms as Human-Centered Pervasive Computing Environments.
.- On the Interaction between Construction Vehicles and Humans in Close Cooperation.
.- Towards Modelling Cooperation in Future Maritime Remote-Control Center.
.- Analyzing Online Videos to Create a List of User Interface Elements: A Case for OpenCrane Design System.
.- Sustainable Human-Work Interaction Designs: Introduction and Summary.
.- “Should I throw away my old iPad?” - Reconsidering usefulness in obsolete devices.
.- Sustainability and Home Automation: The Case of Repairing or Replacing Vacuum Cleaners.
.- Fostering Sustainable Making Practices in a Student Makerspace.
.- Sustainable Innovations for Lifestyle, SDGs, and Greening Education.
.- Towards an in-between practice to study energy shift at work.
.- Job Crafting to Improve Low-Usability Automation: Sustainability through Human Work Interaction Designs.
.- Participatory Design Approach to Sustainable Voyage Planning – Case Maritime Autonomous Surface Ships.