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Design for Experience: Where Technology Meets Design and Strategy: Human–Computer Interaction Series

Autor Jinwoo Kim
en Limba Engleză Hardback – 25 mar 2015
Presents a strategic perspective and design methodology that guide the process of developing digital products and services that provide ‘real experience’ to users. Only when the material experienced runs its course to fulfilment is it then regarded as ‘real experience’ that is distinctively senseful, evaluated as valuable, and harmoniously related to others.
Based on the theoretical background of human experience, the book focuses on these three questions:
  • How can we understand the current dominant designs of digital products and services?
  • What are the user experience factors that are critical to provide the real experience?
  • What are the important HCI design elements that can effectively support the various UX factors that are critical to real experience?
Design for Experience is intended for people who are interested in the experiences behind the way we use our products and services, for example designers and students interested in interaction, visual graphics and information design or practitioners and entrepreneurs in pursuit of new products or service-based start-ups.
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Specificații

ISBN-13: 9783319143033
ISBN-10: 3319143034
Pagini: 211
Ilustrații: XVIII, 211 p. 74 illus. With online files/update.
Dimensiuni: 155 x 235 x 20 mm
Greutate: 0.5 kg
Ediția:2015
Editura: Springer International Publishing
Colecția Springer
Seria Human–Computer Interaction Series

Locul publicării:Cham, Switzerland

Public țintă

Research

Cuprins

Preface.- Acknowledgements.- A Real Experience.- The Three Threads of Experience.-  Fundamentals for Achieving the Balance of Experience.- Creative Conflicts and Dynamic Balancing.- Design for Senseful Experience.- Design for Valuable Experience.- Design for Harmonious Experience.- Design for the Next Experience.- Epilogue.

Textul de pe ultima copertă

Presents a strategic perspective and design methodology that guide the process of developing digital products and services that provide ‘real experience’ to users. Only when the material experienced runs its course to fulfilment is it then regarded as ‘real experience’ that is distinctively senseful, evaluated as valuable, and harmoniously related to others.
Based on the theoretical background of human experience, the book focuses on these three questions:
  • How can we understand the current dominant designs of digital products and services?
  • What are the user experience factors that are critical to provide the real experience?
  • What are the important HCI design elements that can effectively support the various UX factors that are critical to real experience?
Design for Experience is intended for people who are interested in the experiences behind the way we use our products and services, for example designers and students interested in interaction, visual graphics and information design or practitioners and entrepreneurs in pursuit of new products or service-based start-ups.

Caracteristici

Provides strategic perspectives to understand why some products are extremely successful in the market from the perspective of human experience Translates theories of art and philosophy to the practice of interface, interaction and information design Provides many examples and case studies of the unheralded and rising success of Korean digital products Includes supplementary material: sn.pub/extras