Designing Games for Children: Developmental, Usability, and Design Considerations for Making Games for Kids
Autor Carla Fisheren Limba Engleză Hardback – 2 aug 2017
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Specificații
ISBN-13: 9781138428294
ISBN-10: 1138428299
Pagini: 276
Dimensiuni: 152 x 229 x 21 mm
Greutate: 0.45 kg
Ediția:1
Editura: CRC Press
Colecția Routledge
ISBN-10: 1138428299
Pagini: 276
Dimensiuni: 152 x 229 x 21 mm
Greutate: 0.45 kg
Ediția:1
Editura: CRC Press
Colecția Routledge
Public țintă
Professional Practice & DevelopmentNotă biografică
Chances are high that most American children have played some of the more than 300 games Dr. Carla Fisher has worked on in the past 15 years. Prior to starting No Crusts Interactive, she worked for Sesame Workshop, PBS KIDS, and Highlights for Children. She speaks internationally at both industry and academic events about best practices for children's games, and holds a doctorate in education from Teachers College, Columbia University. Additionally, Carla holds a master's degree in media studies from the New School University and has, on occasion, been known to twist balloon animals and hats as well as play bassoon.
Cuprins
Section One: Game Design in a Nutshell
Chapter 1: What is a Game?
Chapter 2: What is Game Design?
Chapter 3: Game Design Documents
Chapter 4: Production
Chapter 5: Finding a Developer
Chapter 6: Game Business Models
Chapter 7: Competitive Analysis and Identifying Market Opportunities
Section Two: Understanding Kids
Chapter 8: Child Development Overview
Chapter 9: Babies and Toddlers (0-2 Years)
Chapter 10: PreSchoolers (3-5 Years)
Chapter 11: Early Elementary Kids: (Ages 6-8)
Chapter 12: Tweens (Age 9-12)
Chapter 13: Teens (Age 13+)
Chapter 14: Public Perceptions of Games for Kids
Chapter 15: User Testing with Kids
Section Three: Game Design Guidelines
Chapter 16: Best Practices
Chapter 17: Considerations for Interactions by Platforms or Device
Chapter 18: Making Educational or Commercial Games
Chapter 19: Instructions, Tutorials, Scaffolding, and In-Game Help
Chapter 20: eBooks and Interactive Stories
Chapter 21: Multiplayer and Cooperative Games
Chapter 22: Player Data in Games and Progress Tracking
Chapter 23: Marketing for Kids and Families
Conclusion: Making a Game
Descriere
Creating a video game for children? Whether you are a seasoned game designer, a children‘s media professional, oe an instructor teaching the next generation of game designers, Designing Games for Children is the first book dedicated to serving the specific needs of children‘s game designers.