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Designing Games for Children: Developmental, Usability, and Design Considerations for Making Games for Kids

Autor Carla Fisher
en Limba Engleză Hardback – 2 aug 2017
When making games for kids, it�s tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far removed from the cognitive changes and the motor skill challenges that are the hallmark of the developing child. Designing Games for Children, helps you understand these developmental needs of children and how to effectively apply them to games. Whether you�re a seasoned game designer, a children's media professional, or an instructor teaching the next generation of game designers, Designing Games for Children is the first book dedicated to service the specific needs of children's game designers. This is a hands-on manual of child psychology as it relates to game design and the common challenges designers face. Designing Games for Children is the definitive, comprehensive guide to making great games for kids, featuring:Guidelines and recommendations divided by the most common target audiences � babies and toddlers (0-2), preschoolers (3-5), early elementary students (6-8), and tweens (9-12). Approachable and actionable breakdown of child developmental psychology, including cognitive, physical, social, and emotional development, as it applies to game design Game design insights and guidelines for all aspects of game production, from ideation to marketing
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Specificații

ISBN-13: 9781138428294
ISBN-10: 1138428299
Pagini: 276
Dimensiuni: 152 x 229 x 21 mm
Greutate: 0.45 kg
Ediția:1
Editura: CRC Press
Colecția Routledge

Public țintă

Professional Practice & Development

Notă biografică

Chances are high that most American children have played some of the more than 300 games Dr. Carla Fisher has worked on in the past 15 years. Prior to starting No Crusts Interactive, she worked for Sesame Workshop, PBS KIDS, and Highlights for Children. She speaks internationally at both industry and academic events about best practices for children's games, and holds a doctorate in education from Teachers College, Columbia University. Additionally, Carla holds a master's degree in media studies from the New School University and has, on occasion, been known to twist balloon animals and hats as well as play bassoon.

Cuprins



    Section One: Game Design in a Nutshell


    Chapter 1: What is a Game?


    Chapter 2: What is Game Design?


    Chapter 3: Game Design Documents


    Chapter 4: Production


    Chapter 5: Finding a Developer


    Chapter 6: Game Business Models


    Chapter 7: Competitive Analysis and Identifying Market Opportunities


    Section Two: Understanding Kids


    Chapter 8: Child Development Overview


    Chapter 9: Babies and Toddlers (0-2 Years)


    Chapter 10: PreSchoolers (3-5 Years)


    Chapter 11: Early Elementary Kids: (Ages 6-8)


    Chapter 12: Tweens (Age 9-12)


    Chapter 13: Teens (Age 13+)


    Chapter 14: Public Perceptions of Games for Kids


    Chapter 15: User Testing with Kids


    Section Three: Game Design Guidelines


    Chapter 16: Best Practices


    Chapter 17: Considerations for Interactions by Platforms or Device


    Chapter 18: Making Educational or Commercial Games


    Chapter 19: Instructions, Tutorials, Scaffolding, and In-Game Help


    Chapter 20: eBooks and Interactive Stories


    Chapter 21: Multiplayer and Cooperative Games


    Chapter 22: Player Data in Games and Progress Tracking


    Chapter 23: Marketing for Kids and Families




    Conclusion: Making a Game

Descriere

Creating a video game for children? Whether you are a seasoned game designer, a children‘s media professional, oe an instructor teaching the next generation of game designers, Designing Games for Children is the first book dedicated to serving the specific needs of children‘s game designers.