Designing Immersive Video Games Using 3DUI Technologies: Improving the Gamer's User Experience: Human–Computer Interaction Series
Autor Arun K. Kulshreshth, Joseph J. LaViola Jr.en Limba Engleză Paperback – 14 dec 2018
These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits.
This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games.
Toate formatele și edițiile | Preț | Express |
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Paperback (1) | 635.69 lei 38-44 zile | |
Springer International Publishing – 14 dec 2018 | 635.69 lei 38-44 zile | |
Hardback (1) | 686.23 lei 43-57 zile | |
Springer International Publishing – 11 iun 2018 | 686.23 lei 43-57 zile |
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Specificații
ISBN-13: 9783030085827
ISBN-10: 3030085821
Pagini: 114
Ilustrații: XIII, 114 p. 46 illus., 45 illus. in color.
Dimensiuni: 155 x 235 mm
Ediția:Softcover reprint of the original 1st ed. 2018
Editura: Springer International Publishing
Colecția Springer
Seria Human–Computer Interaction Series
Locul publicării:Cham, Switzerland
ISBN-10: 3030085821
Pagini: 114
Ilustrații: XIII, 114 p. 46 illus., 45 illus. in color.
Dimensiuni: 155 x 235 mm
Ediția:Softcover reprint of the original 1st ed. 2018
Editura: Springer International Publishing
Colecția Springer
Seria Human–Computer Interaction Series
Locul publicării:Cham, Switzerland
Cuprins
Introduction.- 3D User Interface (3DUI) Technologies.- Games and 3DUI Technologies.- Outline of the Book.- Stereoscopic 3D Parameters.- Head Tracking for Video Games.- Gestural Menus for Games.- Dynamic Stereoscopic 3D Parameters.- Simultaneous Usage of Several 3DUI Technologies.- Discussion and Future Work.
Textul de pe ultima copertă
A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies.
These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits.
This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games.
Caracteristici
The book presents state of the art research in video game design which utilizes 3D user interfaces (an interface which allows a user to interact in three dimensions) The book presents recent research on utilizing various 3D interaction technologies for improving the gaming experience of a user. The guidelines presented in the book will help game designers to design better games The book benefits both game designers as well as researchers by providing them knowledge of recent research work in the field of video game research