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Designing Interfaces in Public Settings: Understanding the Role of the Spectator in Human-Computer Interaction: Human–Computer Interaction Series

Autor Stuart Reeves
en Limba Engleză Paperback – 25 feb 2013
Interaction with computers is becoming an increasingly ubiquitous and public affair. With more and more interactive digital systems being deployed in places such as museums, city streets and performance venues, understanding how to design for them is becoming ever more pertinent. Crafting interactions for these public settings raises a host of new challenges for human-computer interaction, widening the focus of design from concern about an individual's dialogue with an interface to also consider the ways in which interaction affects and is affected by spectators and bystanders.
 
Designing Interfaces in Public Settings takes a performative perspective on interaction, exploring a series of empirical studies of technology at work in public performance environments. From interactive storytelling to mobile devices on city streets, from digital telemetry systems on fairground rides to augmented reality installation interactive, the book documents the design issues emerging from the changing role of technology as it pushes out into our everyday lives.
 
Building a design framework from these studies and the growing body of literature examining public technologies, this book provides a new perspective for understanding human-computer interaction. Mapping out this new and challenging design space, Designing Interfaces in Public Settings offers both conceptual understandings and practical strategies for interaction design practitioners, artists working with technology, and computer scientists.
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Specificații

ISBN-13: 9781447126225
ISBN-10: 144712622X
Pagini: 208
Ilustrații: XII, 196 p.
Dimensiuni: 155 x 235 x 11 mm
Greutate: 0.3 kg
Ediția:2011
Editura: SPRINGER LONDON
Colecția Springer
Seria Human–Computer Interaction Series

Locul publicării:London, United Kingdom

Public țintă

Research

Cuprins

Introduction.-From Individuals to Third Parties, from Private to Public.-Studying Technology in Public Settings.-Audience and Participants: One Rock.-Professionals and Non-Professionals: The Journey into Space.-Orchestration and Staging: Fairground: Thrill Laboratory.-Frames and Bystanders: Uncle Roy All Around You.-A Framework for Designing Interfaces in Public Settings.-Conclusion.

Recenzii

From the reviews:
“Reeves’ book is a great outcome of his PhD, and is relevant to many scenarios and digital infrastructures that people deploy or are involved with every day. … Reeves recognizes that many bridges exist between humans and computers, and the resources that align perspectives from all of the stakeholders are paramount. … he presents a valid survey that is well worth looking at if you are interested in human-computer interaction (HCI). Do not overlook this book.” (Alyx Macfadyen, ACM Computing Reviews, October, 2011)

Notă biografică

Stuart Reeves is a Research Fellow at Horizon Digital Economy Research, University of Nottingham. He is interested in the design of interactive technologies situated in public and semi-public settings, with particular focus on issues such as spectatorship. In his work he has been involved in developing, deploying and evaluating interaction in a variety of settings such as museums and galleries, crowded urban locations, and artistic or performance events taking place anywhere from city streets to dedicated venues.

Textul de pe ultima copertă

Interaction with computers is becoming an increasingly ubiquitous and public affair. With more and more interactive digital systems being deployed in places such as museums, city streets and performance venues, understanding how to design for them is becoming ever more pertinent. Crafting interactions for these public settings raises a host of new challenges for human-computer interaction, widening the focus of design from concern about an individual's dialogue with an interface, to the ways in which interaction affects and is affected by spectators and bystanders.
Designing Interfaces in Public Settings takes a performative perspective on interaction, exploring a series of empirical studies of technology at work in public performance environments. From interactive storytelling, to mobile devices on city streets, from digital telemetry systems on fairground rides to augmented reality installation interactives, this book documents the design issues emerging from the changing role of technology as it pushes out into our everyday lives.
Through building a design framework from these studies and the growing body of literature examining public technologies, this book provides a new perspective for understanding human-computer interaction. Mapping out this new and challenging design space, Designing Interfaces in Public Settings offers both conceptual understandings and practical strategies for interaction design practitioners, artists working with technology and computer scientists.

Caracteristici

Contributes a series of empirical studies of technology situated in public settings Offers a design framework for performance or performance-like scenarios in which technology is deployed Explores issues of spectatorship, orchestration, performance and participation with and around technology Includes supplementary material: sn.pub/extras