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Designing with Objects – Object–Oriented Design Patterns Explained with Stories from Harry Potter: Universul Harry Potter

Autor AC Kak
en Limba Engleză Paperback – 5 feb 2015
Here is a book that takes the sting out of learning object–oriented design patterns! Using vignettes from the fictional world of Harry Potter, author Avinash C. Kak provides a refreshing alternative to the typically abstract and dry object–oriented design literature.

Designing with Objects is unique. It explains design patterns using the short–story medium instead of sterile examples. It is the third volume in a trilogy by Avinash C. Kak, following Programming with Objects (Wiley, 2003) and Scripting with Objects (Wiley, 2008). Designing with Objects confronts how difficult it is for students to learn complex patterns based on conventional scenarios that they may not be able to relate to. In contrast, it shows that stories from the fictional world of Harry Potter provide highly relatable and engaging models. After explaining core notions in a pattern and its typical use in real–world applications, each chapter shows how a pattern can be mapped to a Harry Potter story. The next step is an explanation of the pattern through its Java implementation. The following patterns appear in three sections: Abstract Factory, Builder, Factory Method, Prototype, and Singleton; Adapter, Bridge, Composite, Decorator, Facade, Flyweight, and Proxy; and the Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Strategy, Template Method, and Visitor. For readers’ use, Java code for each pattern is included in the book’s companion website.


  • All code examples in the book are available for download on a companion website with resources for readers and instructors.
  • A refreshing alternative to the abstract and dry explanations of the object–oriented design patterns in much of the existing literature on the subject.
  • In 24 chapters, Designing with Objects explains well–known design patterns by relating them to stories from the fictional Harry Potter series
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Specificații

ISBN-13: 9781118581209
ISBN-10: 1118581202
Pagini: 512
Dimensiuni: 178 x 254 x 27 mm
Greutate: 0.84 kg
Editura: Wiley
Seria Universul Harry Potter

Locul publicării:Hoboken, United States

Public țintă

Software engineers, software engineering students; programmers, programming students, object–oriented design students

Descriere

 

 

Here is a book that takes the sting out of learning object–oriented design patterns! Using vignettes from the fictional world of Harry Potter, author Avinash C. Kak provides a refreshing alternative to the typically abstract and dry object–oriented design literature. Designing with Objects is unique. It explains design patterns using the short–story medium instead of sterile examples. It is the third volume in a trilogy by Avinash C. Kak, following Programming with Objects (Wiley, 2003) and Scripting with Objects (Wiley, 2008). Designing with Objects confronts how difficult it is for students to learn complex patterns based on conventional scenarios that they may not be able to relate to. In contrast, it shows that stories from the fictional world of Harry Potter provide highly relatable and engaging models. After explaining core notions in a pattern and its typical use in real–world applications, each chapter shows how a pattern can be mapped to a Harry Potter story. The next step is an explanation of the pattern through its Java implementation. The following patterns appear in three sections: Abstract Factory, Builder, Factory Method, Prototype, and Singleton; Adapter, Bridge, Composite, Decorator, Facade, Flyweight, and Proxy; and the Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Strategy, Template Method, and Visitor. For readers’ use, Java code for each pattern is included in the book’s companion website.

 

 

 

 

 

  • All code examples in the book are available for download on a companion website with resources for readers and instructors.
  • A refreshing alternative to the abstract and dry explanations of the object–oriented design patterns in much of the existing literature on the subject.
  • In 24 chapters, Designing with Objects explains well–known design patterns by relating them to stories from the fictional Harry Potter series.

 

 

 


Textul de pe ultima copertă

 

 

Here is a book that takes the sting out of learning object–oriented design patterns! Using vignettes from the fictional world of Harry Potter, author Avinash C. Kak provides a refreshing alternative to the typically abstract and dry object–oriented design literature. Designing with Objects is unique. It explains design patterns using the short–story medium instead of sterile examples. It is the third volume in a trilogy by Avinash C. Kak, following Programming with Objects (Wiley, 2003) and Scripting with Objects (Wiley, 2008). Designing with Objects confronts how difficult it is for students to learn complex patterns based on conventional scenarios that they may not be able to relate to. In contrast, it shows that stories from the fictional world of Harry Potter provide highly relatable and engaging models. After explaining core notions in a pattern and its typical use in real–world applications, each chapter shows how a pattern can be mapped to a Harry Potter story. The next step is an explanation of the pattern through its Java implementation. The following patterns appear in three sections: Abstract Factory, Builder, Factory Method, Prototype, and Singleton; Adapter, Bridge, Composite, Decorator, Facade, Flyweight, and Proxy; and the Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Strategy, Template Method, and Visitor. For readers’ use, Java code for each pattern is included in the book’s companion website.

 

 

 

 

 

  • All code examples in the book are available for download on a companion website with resources for readers and instructors.
  • A refreshing alternative to the abstract and dry explanations of the object–oriented design patterns in much of the existing literature on the subject.
  • In 24 chapters, Designing with Objects explains well–known design patterns by relating them to stories from the fictional Harry Potter series.

 

 

 


Notă biografică

Avinash C. Kak is Professor of Electrical and Computer Engineering at Purdue University. His areas of interest include software engineering, computer and network security, sensor networks, and computer vision (especially with camera networks). Professor Kak has been awarded numerous Best Teacher of the Year awards at Purdue University. He is the author of Scripting with Objects and Programming with Objects, both published by Wiley.


Cuprins

PREFACE xiv ACKNOWLEDGMENTS xix 1 Why Learn Design Patterns and Why Do So with Help from Harry Potter? 1 I CREATIONAL PATTERNS 19 2 Abstract Factory 21 3 Builder 38 4 Factory Method 59 5 Prototype 73 6 Singleton 90 II STRUCTURAL PATTERNS 99 7 Adapter 101 8 Bridge 122 9 Composite 142 10 Decorator 161 11 Facade 175 12 Flyweight 212 13 Proxy 230 III BEHAVIORAL PATTERNS 249 14 Chain of Responsibility 253 15 Command 272 16 Interpreter 290 17 Iterator 321 18 Mediator 353 19 Memento 371 20 Observer 386 21 State 405 22 Strategy 421 23 Template Method 437 24 Visitor 453 REFERENCES 473 INDEX 474