Digital Anatomy: Applications of Virtual, Mixed and Augmented Reality: Human–Computer Interaction Series
Editat de Jean-François Uhl, Joaquim Jorge, Daniel Simões Lopes, Pedro F. Camposen Limba Engleză Hardback – 15 mai 2021
This book offers readers fresh insights on applying Extended Reality to Digital Anatomy, a novel emerging discipline. Indeed, the way professors teach anatomy in classrooms is changing rapidly as novel technology-based approaches become ever more accessible. Recent studies show that Virtual (VR), Augmented (AR), and Mixed-Reality (MR) can improve both retention and learning outcomes.
Readers will find relevant tutorials about three-dimensional reconstruction techniques to perform virtual dissections. Several chapters serve as practical manuals for students and trainers in anatomy to refresh or develop their Digital Anatomy skills. We developed this book as a support tool for collaborative efforts around Digital Anatomy, especially in distance learning, international and interdisciplinary contexts. We aim to leverage source material in this book to support new Digital Anatomy courses and syllabi in interdepartmental, interdisciplinary collaborations.
Digital Anatomy – Applications of Virtual, Mixed and Augmented Reality provides a valuable tool to foster cross-disciplinary dialogues between anatomists, surgeons, radiologists, clinicians, computer scientists, course designers, and industry practitioners. It is the result of a multidisciplinary exercise and will undoubtedly catalyze new specialties and collaborative Master and Doctoral level courses world-wide. In this perspective, the UNESCO Chair in digital anatomy was created at the Paris Descartes University in 2015 (www.anatomieunesco.org). It aims to federate the education of anatomy around university partners from all over the world, wishing to use these new 3D modeling techniques of the human body.
Toate formatele și edițiile | Preț | Express |
---|---|---|
Paperback (1) | 1009.27 lei 6-8 săpt. | |
Springer International Publishing – 15 mai 2022 | 1009.27 lei 6-8 săpt. | |
Hardback (1) | 1015.47 lei 6-8 săpt. | |
Springer International Publishing – 15 mai 2021 | 1015.47 lei 6-8 săpt. |
Din seria Human–Computer Interaction Series
- 20% Preț: 629.48 lei
- 20% Preț: 361.39 lei
- 20% Preț: 1120.67 lei
- 20% Preț: 903.08 lei
- 20% Preț: 642.50 lei
- 20% Preț: 620.11 lei
- 20% Preț: 1560.32 lei
- 20% Preț: 954.01 lei
- 20% Preț: 632.31 lei
- 20% Preț: 620.91 lei
- 20% Preț: 791.36 lei
- 15% Preț: 633.17 lei
- 20% Preț: 956.57 lei
- 20% Preț: 639.30 lei
- 20% Preț: 631.05 lei
- 20% Preț: 786.60 lei
- 20% Preț: 309.25 lei
- 20% Preț: 1130.85 lei
- 20% Preț: 635.01 lei
- 20% Preț: 219.15 lei
- 20% Preț: 322.28 lei
- 20% Preț: 969.84 lei
- 20% Preț: 617.89 lei
- 20% Preț: 314.39 lei
- 20% Preț: 636.11 lei
- 20% Preț: 958.15 lei
- 20% Preț: 752.58 lei
- 20% Preț: 952.75 lei
- 20% Preț: 952.58 lei
- 20% Preț: 323.56 lei
- 20% Preț: 322.12 lei
- 20% Preț: 312.62 lei
- 20% Preț: 957.20 lei
- 20% Preț: 319.26 lei
- 20% Preț: 622.34 lei
- 20% Preț: 322.28 lei
- 20% Preț: 956.71 lei
- 20% Preț: 317.37 lei
- 20% Preț: 319.76 lei
- 20% Preț: 954.50 lei
- 20% Preț: 625.80 lei
- 20% Preț: 324.32 lei
- 20% Preț: 319.89 lei
- 20% Preț: 1231.29 lei
- 15% Preț: 612.07 lei
- 20% Preț: 324.01 lei
- 20% Preț: 962.76 lei
- 20% Preț: 620.74 lei
- 20% Preț: 622.34 lei
Preț: 1015.47 lei
Preț vechi: 1269.33 lei
-20% Nou
Puncte Express: 1523
Preț estimativ în valută:
194.35€ • 205.03$ • 161.96£
194.35€ • 205.03$ • 161.96£
Carte tipărită la comandă
Livrare economică 02-16 ianuarie 25
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9783030619046
ISBN-10: 3030619044
Ilustrații: XIV, 385 p. 218 illus., 202 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.74 kg
Ediția:1st ed. 2021
Editura: Springer International Publishing
Colecția Springer
Seria Human–Computer Interaction Series
Locul publicării:Cham, Switzerland
ISBN-10: 3030619044
Ilustrații: XIV, 385 p. 218 illus., 202 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.74 kg
Ediția:1st ed. 2021
Editura: Springer International Publishing
Colecția Springer
Seria Human–Computer Interaction Series
Locul publicării:Cham, Switzerland
Cuprins
Chapter 1. Introduction.- Chapter 2. From anatomical dissection to computerized assisted anatomical dissection.- Part I. Imaging Segmentation & Reconstruction.- Chapter 3. The interest of 3d modeling from anatomical or histological slices for research: Methodology and results of Computer-Assisted Anatomical Dissection (CAAD) method.- Chapter 4. Technique of Volume Rendering from DICOM data (MDCT) applied to the study of Virtual Anatomy.- Chapter 5. 3D vectorial modeling from anatomical slices: building of a 3D Atlas.- Chapter 6. Segmentation software from VRT reconstruction.- Chapter 7. 3D Reconstruction of CT images using Free Software Tools.- Chapter 8. Statistical analysis of organ’s shapes and deformations: the Riemannian and the affine settings in computational anatomy.- Part II. Applications.- Chapter 9. Patient Specific Anatomy : the new area of anatomy based on 3D modelling.- Chapter 10. High fidelity 3D anatomical visualization of the fiber bundles of ^ Mixed Reality Virtual Dissection Table.- Chapter 13. The Road to Birth: Using Extended Reality to visualize pregnancy anatomy.- Chapter 14. Innovations in Microscopic Neurosurgery.- Chapter 15. Cataracts, VR and Digital Anatomy.- Part III. Education.- Chapter 16. VR Simulation for Radiation Therapy Education.- Chapter 17. Towards Constructivist Approach Using Virtual Reality in Anatomy Education.- Chapter 18. InNervate AR: Mobile Augmented Reality for Studying Motor Nerve Deficits in Anatomy Education.- Chapter 19. Virtual and augmented reality for educational anatomy.
Textul de pe ultima copertă
This book offers readers fresh insights on applying Extended Reality to Digital Anatomy, a novel emerging discipline. Indeed, the way professors teach anatomy in classrooms is changing rapidly as novel technology-based approaches become ever more accessible. Recent studies show that Virtual (VR), Augmented (AR), and Mixed-Reality (MR) can improve both retention and learning outcomes.
Readers will find relevant tutorials about three-dimensional reconstruction techniques to perform virtual dissections. Several chapters serve as practical manuals for students and trainers in anatomy to refresh or develop their Digital Anatomy skills. We developed this book as a support tool for collaborative efforts around Digital Anatomy, especially in distance learning, international and interdisciplinary contexts. We aim to leverage source material in this book to support new Digital Anatomy courses and syllabi in interdepartmental, interdisciplinary collaborations.
Digital Anatomy – Applications of Virtual, Mixed and Augmented Reality provides a valuable tool to foster cross-disciplinary dialogues between anatomists, surgeons, radiologists, clinicians, computer scientists, course designers, and industry practitioners. It is the result of a multidisciplinary exercise and will undoubtedly catalyze new specialties and collaborative Master and Doctoral level courses world-wide. In this perspective, the UNESCO Chair in digital anatomy was created at the Paris Descartes University in 2015 (www.anatomieunesco.org). It aims to federate the education of anatomy around university partners from all over the world, wishing to use these new 3D modeling techniques of the human body.
Caracteristici
The First Book on Digital Anatomy written in close cooperation between Physicians, Anatomists, and Computer Scientists, Addresses the application of Extended Reality explicitly to Surgical and Clinical Practice through Training and Teaching, Clarifies the classical approaches with the advantages brought by VR, AR, and MR; Showcases recent VR, AR, and MR systems, techniques, and methods for digital anatomy.