Cantitate/Preț
Produs

Digital Embodiment and the Arts: Exploring Hybrid Spaces through Emerging Technologies

Autor Denise Doyle
en Limba Engleză Hardback – 13 sep 2024

Preț: 56855 lei

Preț vechi: 73838 lei
-23% Nou

Puncte Express: 853

Preț estimativ în valută:
10881 11479$ 9068£

Carte disponibilă

Livrare economică 12-26 decembrie
Livrare express 27 noiembrie-03 decembrie pentru 3318 lei

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9781789389777
ISBN-10: 1789389771
Pagini: 206
Dimensiuni: 170 x 244 x 19 mm
Greutate: 0.57 kg
Editura: Intellect Ltd
Colecția Intellect Ltd

Cuprins

List of Figures
Acknowledgements
Foreword
Introduction

SECTION I: EMBODIMENT AND SPACE
1. Digital Embodiment and the Arts
Introduction
Digital embodiment
Privileging the body over the eye
The art and science of embodiment
Consciousness, cognition, and embodiment
Hybridity as concept: Towards post-hybrid approach
A post-hybrid approach to embodied cognition
Embodiment systems and The Machine to be Another (TMTBA)
Conclusion
2. Imagination, Space, and Immersive Technologies
Introduction
On the virtual and time
On the imaginary and space
Conclusion

SECTION II: BODY
3. Gravity Body
Introduction
Outer space and virtual space
Art practices at the frontiers of space
Zero-gravity flight
Embodiment and zero gravity: Tipping points, liminal states
Consciousness, gravity, and embodiment
Susan Kozel and Gravity and its Sisters
Louise K. Wilson and Aerial Stories
Conclusion
4. Virtual Body
Introduction
Immersion, telepresence, and the body of the avatar
Being in (an) other body: Joseph DeLappe and MGandhi
The virtual body experience of Wanderingfictions Story
Performativity and the virtual body
The Meta-Dreamer project
Living between worlds
Ontologies of virtual bodies and spaces
Conclusion
5. Hybrid Body
Introduction
Hybridity: The cyborg body
Stelarc and the cyborg/hybrid body
Inhabiting the robot body
Identity and the hybrid body
The bio-cultural body
The post-gendered body
Micha Cardenas’s Becoming Dragon
Catarina de Sousa’s Delicatessen project
Lynne Heller’s The Adventures of Nar Duell
Conclusion

SECTION III: TECHNOLOGY
6. Two Waves of Virtual Reality
Introduction
A brief history of the development of VR
First wave of artists engaged in VR
Extending the senses: Touch and smell and the sense of ‘being there'
Second wave of artistic practices in VR
Early adopters of the second wave
The Lumen Prize for VR
Empathy and affect in VR
Conclusion
7. Artistic Practice in Virtual Worlds
Introduction
Art and virtual space
The early history of arts practice in virtual worlds
Pioneering work in the early days of Second Life
The Kritical Works in SL I and II virtual exhibitions
Kritical Works in SL II
Translating art in virtual worlds
Virtual worlds artworks since 2010
Conclusion
8. Augmented, Mixed, and Extended Realities
Introduction
‘Different’ realities: Augmented, mixed, virtual, extended
Augmented reality (AR)
MR: Mixed reality
Mixed reality and performance
XR: Extended reality
(Un)Balance (2020)
Aerobanquets RMX (2017)
We Live in an Ocean of Air (2018–21)
The Cosmos Within Us (2020)
Carne y Arena (virtually present, physically invisible) (2017)
Robotic encounters in extended reality
Conclusion

Conclusion
Index