Digital Games in Language Learning: Case Studies and Applications: New Directions in Computer Assisted Language Learning
Editat de Mark Peterson, Nasser Jabbarien Limba Engleză Paperback – 12 aug 2022
As the use of digital games in foreign language education continues to expand, there is a need for publications that provide a window into recent innovations in this increasingly influential area of language education. This volume is wide ranging in scope incorporating both theory and practice and includes contributions from authorities in the field. Areas covered include research reviews and a range of case studies conducted in a variety of international contexts.
This volume represents an essential guide to developments in this field and will have wide appeal to students, language educators, game and instructional designers.
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Specificații
ISBN-13: 9781032145976
ISBN-10: 1032145978
Pagini: 202
Ilustrații: 39 Tables, black and white; 13 Line drawings, black and white; 28 Halftones, black and white; 41 Illustrations, black and white
Dimensiuni: 178 x 254 x 14 mm
Greutate: 0.38 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria New Directions in Computer Assisted Language Learning
Locul publicării:Oxford, United Kingdom
ISBN-10: 1032145978
Pagini: 202
Ilustrații: 39 Tables, black and white; 13 Line drawings, black and white; 28 Halftones, black and white; 41 Illustrations, black and white
Dimensiuni: 178 x 254 x 14 mm
Greutate: 0.38 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria New Directions in Computer Assisted Language Learning
Locul publicării:Oxford, United Kingdom
Public țintă
Postgraduate, Professional, and Undergraduate AdvancedCuprins
1. Digital games and foreign language learning: context and future development 2. A systematic review of theory-informed design and Implementation of digital game-based language learning 3. Use of digital game creation tools in computer assisted language learning: a systematic literature review 4. A Methodological framework for analysing the language in digital games 5. Direct qualitative assessment of language learning outcomes in digital game-based interaction: an exploratory case study 6. Let’s Play videos and L2 academic vocabulary 7. Exploring ESL students’ perceived engagement in and experience of content vocabulary learning through virtual reality games 8. Becoming a resourceful language learner in a narrative-driven participatory game 9. Interaction games to boost intercultural communication in virtual worlds and video-communication
Recenzii
"This book provides a timely review of current developments in the field of digital game-based language learning and addresses limitations of existing research. It highlights the importance of incorporating theoretical approaches and longitudinal studies. This publication also sets out an agenda for future research."
Professor Michael Thomas, Liverpool John Moores University, UK.
Professor Michael Thomas, Liverpool John Moores University, UK.
Notă biografică
Mark Peterson is an Associate Professor at Kyoto University, where he established and now directs a research lab focusing on computer assisted language learning.
Nasser Jabbari is an Assistant Professor of TESOL and Applied Linguistics at the University of Essex. His research interest lies at the interface between L2 learning and digital technologies.
Nasser Jabbari is an Assistant Professor of TESOL and Applied Linguistics at the University of Essex. His research interest lies at the interface between L2 learning and digital technologies.
Descriere
This edited volume provides a comprehensive overview of contemporary research into the developments and applications of digital games in second and foreign language teaching and learning.