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Digital Learning and Collaborative Practices: Lessons from Inclusive and Empowering Participation with Emerging Technologies

Editat de Eva Brooks, Susanne Dau, Staffan Selander
en Limba Engleză Paperback – 19 iul 2021
Digital Learning and Collaborative Practices offers a comprehensive overview of design-based, technology-enhanced approaches to teaching and learning in virtual settings. Today’s digital communications foster new opportunities for sharing culture and knowledge while also prompting concerns over division, disinformation and surveillance. This book uniquely emphasises playful, collaborative experiences and democratic values in a variety of environments—adaptive, augmented, dialogic, game-based and beyond. Graduate students and researchers of educational technology, the learning sciences and interaction design will discover rich theories, interventions, models and approaches for concretising emerging practices and competencies in digital learning spaces.
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Specificații

ISBN-13: 9780367617752
ISBN-10: 0367617757
Pagini: 240
Ilustrații: 142
Dimensiuni: 152 x 229 x 15 mm
Greutate: 0.2 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom

Public țintă

Postgraduate

Cuprins

Foreword
Eva Brooks, Susanne Dau & Staffan Selander
Preface: Digital learning and collaborative practices
Eva Brooks, Susanne Dau & Staffan Selander
Contributor Biographies
Part 1 – Designing for collaboration: frameworks of learning
Introduction: Designing for collaboration: frameworks of learning
Eva Brooks & Staffan Selander
  1. Designing as playEva Brooks
  2. Designs for learning and knowledge representations in collaborative settingsOla Knutsson, Robert Ramberg & Staffan Selander
  3. A learning ecology designSusanne Dau
  4. Collaborative learning in dialogic digital environmentsElsebeth Korsgaard Sorensen
    Part 2 – Inclusive pratices through digital technologies
    Introduction: Inclusive practices through digital technologies
    Eva Brooks & Susanne Dau
  5. Promises and perils – the affordances of technology for promoting inclusion of learners in educational settingsHanne Voldborg Andersen, Elsebeth Korsgaard Sorensen, Rune Hagel Skaarup Jensen
  6. Designs for learning with adaptive games and Teachable AgentsSusanne Kjällander & Kristen Pilner Blair
  7. Learning music by composing on iPadsBjørn-Terje Bandlien
  8. The Zone of Optimised Motivation (ZOOM)Anthony Lewis Brooks
    Part 3 – Empowering participation
    Introduction: Empowering participation
    Susanne Dau & Staffan Selander
  9. Reflective and innovative learning designs inspired by gaming principlesCamilla Gyldendahl Jensen & Susanne Dau
  10. When the game breaks down, the stories beginTobias Alexander Bang Tretow-Fish & Thorkild Hanghøj
  11. Virtual Reality learning experiences about dementiaAnders Kalsgaard Møller & Markus Löchtefeld
  12. Children’s programming of robots by designing fairytalesEva Brooks & Jeanette Sjöberg
  13. The transformative potential of school-based makerspaces: Novel designs in educational practiceKristiina Kumpulainen & Anu Kajamaa
  14. Whiteboxing "bits n bots": how "flawed" and emerging technologies can facilitate computational play and learningLykke Brogaard Bertel & Pauline Fredskilde
  15. Designing virtual cases for learning and assessment
Uno Fors
Epilogue: Lessons from Inclusive and Empowering Participation in Emerging Technologies
Eva Brooks, Susanne Dau & Staffan Selander

Notă biografică

Eva Brooks is Professor with Special Responsibilities towards IT-Based Design, Learning and Innovation and Director of Xlab in the Department of Culture and Learning at Aalborg University, Denmark.
Susanne Dau is Docent (Associate Professor) and research manager at the Professional Development and Educational Research Programme in the Department of Research & Development at the University College of Northern Denmark, Denmark.
Staffan Selander is Senior Professor in Education and Didactic Science in the Department of Computer and Systems Sciences at Stockholm University, Sweden.

Descriere

Digital Learning and Collaborative Practices offers a comprehensive overview of design-based, technology-enhanced approaches to teaching and learning in virtual settings.