Digital Media, Projection Design, and Technology for Theatre
Autor Alex Oliszewski, Daniel Fine, Daniel Rothen Limba Engleză Paperback – 2 apr 2018
The book outlines the digital media/projection designer’s workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed.
The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media. Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today.
An eResource page offers sample assets and interviews that link to current and relevant work of leading projection designers.
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Specificații
ISBN-13: 9781138954342
ISBN-10: 1138954349
Pagini: 252
Dimensiuni: 210 x 280 x 13 mm
Greutate: 0.7 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom
ISBN-10: 1138954349
Pagini: 252
Dimensiuni: 210 x 280 x 13 mm
Greutate: 0.7 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom
Public țintă
Professional Practice & Development and Undergraduate CoreCuprins
List of contributors, Preface, Acknowledgments, Chapter 1: Introduction, Chapter 2: Integrating Digital Media Design into the Theatrical Team, Chapter 3: Digital Media Design Process and Workflow, Chapter 4: Content Creation 101. Chapter 5: Gear and Technical Tasks, Chapter 6: Looking to the Future, Glossary, Index
Descriere
Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre.