Digital Media, Projection Design, and Technology for Theatre
Autor Alex Oliszewski, Daniel Fine, Daniel Rothen Limba Engleză Paperback – 2 apr 2018
The book outlines the digital media/projection designer’s workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed.
The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media. Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today.
An eResource page offers sample assets and interviews that link to current and relevant work of leading projection designers.
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Specificații
ISBN-13: 9781138954342
ISBN-10: 1138954349
Pagini: 252
Dimensiuni: 210 x 280 x 13 mm
Greutate: 0.7 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom
ISBN-10: 1138954349
Pagini: 252
Dimensiuni: 210 x 280 x 13 mm
Greutate: 0.7 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom
Public țintă
Professional Practice & Development and Undergraduate CoreCuprins
List of contributors, Preface, Acknowledgments, Chapter 1: Introduction, Chapter 2: Integrating Digital Media Design into the Theatrical Team, Chapter 3: Digital Media Design Process and Workflow, Chapter 4: Content Creation 101. Chapter 5: Gear and Technical Tasks, Chapter 6: Looking to the Future, Glossary, Index
Descriere
Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre.
Notă biografică
Alex Oliszewski is an associate professor of Media Design and has a joint appointment at The Ohio State University between the Department of Theatre, Film, and Media Art and the Advanced Computing Center for the Arts and Design. His transdisciplinary research covers areas such as theatrical media design, new media authorship, virtual reality performance and storytelling, and experiential media system devising and development.
Daniel Fine is an artist, educator, and creative technologist. He collaborates on (and teaches students how to create) original works that are multidisciplinary and technologically inventive. His work combines the simple, traditional forms of storytelling with interactive digital media technologies to engage the imaginations and hearts of a 21st-century audience. His practice is grounded in embodied, theatrical, cinematic, gaming, and interactive storytelling techniques. He centers technology, digital theories, and interdisciplinary techniques into the meaning-making/dramaturgy of the work being created. He has a joint appointment in Theatre Arts, Dance, and Digital Arts at the University of Iowa.
Daniel Roth is a creative director and producer with over 20 years of experience, has worked with leading brands like GM, Ford, and Google. He’s skilled in various aspects of production, enhancing audience experiences through innovative content and techniques. Roth hosts "Event Explorer," a podcast revealing behind-the-scenes event stories. He holds an MFA from Arizona State University, an MA from Michigan State University, and a BFA from Wayne State University. Roth lives in suburban Detroit with his wife, Megan, and son, Dylan, blending professional achievements with family life.
Daniel Fine is an artist, educator, and creative technologist. He collaborates on (and teaches students how to create) original works that are multidisciplinary and technologically inventive. His work combines the simple, traditional forms of storytelling with interactive digital media technologies to engage the imaginations and hearts of a 21st-century audience. His practice is grounded in embodied, theatrical, cinematic, gaming, and interactive storytelling techniques. He centers technology, digital theories, and interdisciplinary techniques into the meaning-making/dramaturgy of the work being created. He has a joint appointment in Theatre Arts, Dance, and Digital Arts at the University of Iowa.
Daniel Roth is a creative director and producer with over 20 years of experience, has worked with leading brands like GM, Ford, and Google. He’s skilled in various aspects of production, enhancing audience experiences through innovative content and techniques. Roth hosts "Event Explorer," a podcast revealing behind-the-scenes event stories. He holds an MFA from Arizona State University, an MA from Michigan State University, and a BFA from Wayne State University. Roth lives in suburban Detroit with his wife, Megan, and son, Dylan, blending professional achievements with family life.