Digital Scenography: 30 Years of Experimentation and Innovation in Performance and Interactive Media: Performance and Design
Autor Néill O’Dwyer Joslin McKinney, Professor Scott Palmer, Stephen A. Di Benedettoen Limba Engleză Hardback – 21 apr 2021
Toate formatele și edițiile | Preț | Express |
---|---|---|
Paperback (1) | 151.00 lei 3-5 săpt. | +58.25 lei 10-14 zile |
Bloomsbury Publishing – 5 oct 2022 | 151.00 lei 3-5 săpt. | +58.25 lei 10-14 zile |
Hardback (1) | 507.33 lei 6-8 săpt. | |
Bloomsbury Publishing – 21 apr 2021 | 507.33 lei 6-8 săpt. |
Preț: 507.33 lei
Preț vechi: 731.09 lei
-31% Nou
Puncte Express: 761
Preț estimativ în valută:
97.10€ • 101.20$ • 80.83£
97.10€ • 101.20$ • 80.83£
Carte tipărită la comandă
Livrare economică 04-18 ianuarie 25
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9781350107311
ISBN-10: 135010731X
Pagini: 224
Ilustrații: 20 bw illus
Dimensiuni: 156 x 234 x 19 mm
Greutate: 0.49 kg
Editura: Bloomsbury Publishing
Colecția Methuen Drama
Seria Performance and Design
Locul publicării:London, United Kingdom
ISBN-10: 135010731X
Pagini: 224
Ilustrații: 20 bw illus
Dimensiuni: 156 x 234 x 19 mm
Greutate: 0.49 kg
Editura: Bloomsbury Publishing
Colecția Methuen Drama
Seria Performance and Design
Locul publicării:London, United Kingdom
Caracteristici
It provides an original hybrid theoretical lens consisting of the fields of scenography, performance analysis, digital media theory, technological philosophy and critical (sociopolitical) theory
Notă biografică
Néill O'Dwyer is a senior research fellow and the principal investigator (PI) of 'Performative Investigations in Extended and Augmented Reality Technologies' (PIX-ART), in the Dept. of Drama at Trinity College Dublin, Ireland. He was formerly an awardee of the prestigious Irish Research Council Government of Ireland Research Fellowship. He specialises in practice-based research in digital art and performance.
Cuprins
AcknowledgementsDigital Scenography: 30 Years of Experimentation and Innovation in Performance and Interactive MediaIntroductionChapter 1: Avant-garde and invention in early digital scenography: Troika RanchChapter 2: Scenography of the Cyborg: Stelarc's Extra EarChapter 3: Innovations in motion-tracking and projection-mapping: Klaus ObermaierChapter 4: Responsive environments and choreographing indeterminacy: Chunky MoveChapter 5: Architectural projection-mapping: OnionLab beaming on a grand scaleChapter 6: Ubiquitous Computing, Behavioural Profiling, Big Data & Machine Learning: Blast TheoryConclusion: towards a nascent grammar of digital scenographyBibliographyIndex
Recenzii
O'Dwyer guides the reader through six chapters of case studies . with amazing dexterity . It is O'Dwyer's adept and careful analysis of each of the artists/works that makes this volume so compelling.