Directing Game Animation: Building a Vision and a Team with Intent
Autor Mike Jungbluthen Limba Engleză Paperback – 15 mar 2024
Directing Game Animation: Building a Vision and a Team with Intent breaks down the process of creating an intentional animation vision that can be both unique and flexible. From defining the high-level experience to breaking down tech needs, projecting a team size and empowering everyone to work together, this book will help you to wrap your mind around a project’s animation needs.
Animation, like every part of a game, cannot succeed—let alone function—in a vacuum. This book looks to foster a discussion around the process, needs and benefits of an empowered animation team and its vision as a universal benefit for the entire industry.
This book is a guide to answer some of the most common questions people encounter when engaging with the overlap between creative and project leadership.
- What is your role? Learn how to establish expectations and needs specific to the project and team.
- How do you establish a vision? Learn how to better define and communicate creative topics such as a cohesive character performance and animation style.
- How do you build a team? Learn how to establish early on the team structure, skills and workflows needed to deliver on the needs of the project.
- How do you balance creative and production needs? Learn how to define quality, reviews and approvals in a way that empowers creativity and decision-making.
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Specificații
ISBN-13: 9781032410784
ISBN-10: 1032410787
Pagini: 240
Ilustrații: 64 Halftones, color; 8 Halftones, black and white; 64 Illustrations, color; 8 Illustrations, black and white
Dimensiuni: 152 x 229 x 15 mm
Greutate: 0.44 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
ISBN-10: 1032410787
Pagini: 240
Ilustrații: 64 Halftones, color; 8 Halftones, black and white; 64 Illustrations, color; 8 Illustrations, black and white
Dimensiuni: 152 x 229 x 15 mm
Greutate: 0.44 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Public țintă
Professional Practice & Development and Professional ReferenceCuprins
1. The Role and Expectations, 2. Understanding the Project Vision, 3. Defining the Tools and Craft, 4. Defining Technical Needs, 5. Defining Team Structure, 6. Defining the Performance, 7. Defining the Animation Style, 8. Communicating the Vision, 9. Defining Quality, 10. Defining Scope, 11. Reviews, Approvals and Feedback, 12. Empowering the Team, 13. Afterword
Descriere
This book breaks down the process on how to create an intentional animation vision, that can be both unique and flexible. This book looks to foster a discussion around the process, needs, and benefits of an empowered animation team and vision as a universal benefit for the entire industry.