Discrete Geometry for Computer Imagery: 8th International Conference, DGCI'99, Marne-la-Vallee, France, March 17-19, 1999 Proceedings: Lecture Notes in Computer Science, cartea 1568
Editat de Gilles Bertrand, Michel Couprie, Laurent Perrotonen Limba Engleză Paperback – 10 mar 1999
Din seria Lecture Notes in Computer Science
- 20% Preț: 741.34 lei
- 20% Preț: 340.22 lei
- 20% Preț: 343.43 lei
- 20% Preț: 315.18 lei
- 20% Preț: 327.41 lei
- 20% Preț: 1031.06 lei
- 20% Preț: 438.67 lei
- 20% Preț: 315.76 lei
- 20% Preț: 330.61 lei
- 20% Preț: 148.66 lei
- 20% Preț: 122.89 lei
- 20% Preț: 995.03 lei
- 20% Preț: 562.71 lei
- 20% Preț: 237.99 lei
- 20% Preț: 504.57 lei
- 20% Preț: 332.20 lei
- 15% Preț: 563.85 lei
- 20% Preț: 636.26 lei
- 5% Preț: 365.59 lei
- 20% Preț: 321.95 lei
- 20% Preț: 310.26 lei
- 20% Preț: 607.38 lei
- Preț: 370.38 lei
- 20% Preț: 172.68 lei
- 20% Preț: 315.76 lei
- 20% Preț: 662.78 lei
- 20% Preț: 256.26 lei
- 20% Preț: 440.36 lei
- 20% Preț: 626.79 lei
- 20% Preț: 566.70 lei
- 17% Preț: 360.19 lei
- 20% Preț: 309.90 lei
- 20% Preț: 579.38 lei
- 20% Preț: 301.94 lei
- 20% Preț: 307.71 lei
- 20% Preț: 369.12 lei
- 20% Preț: 330.61 lei
- 20% Preț: 1044.38 lei
- 20% Preț: 574.58 lei
- Preț: 399.17 lei
- 20% Preț: 802.24 lei
- 20% Preț: 569.11 lei
- 20% Preț: 1374.12 lei
- 20% Preț: 333.84 lei
- 20% Preț: 538.29 lei
- 20% Preț: 326.97 lei
Preț: 405.68 lei
Nou
Puncte Express: 609
Preț estimativ în valută:
77.65€ • 80.93$ • 64.64£
77.65€ • 80.93$ • 64.64£
Carte tipărită la comandă
Livrare economică 06-20 ianuarie 25
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9783540656852
ISBN-10: 3540656855
Pagini: 480
Ilustrații: XI, 462 p.
Dimensiuni: 155 x 233 x 25 mm
Greutate: 1.11 kg
Ediția:1999
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seria Lecture Notes in Computer Science
Locul publicării:Berlin, Heidelberg, Germany
ISBN-10: 3540656855
Pagini: 480
Ilustrații: XI, 462 p.
Dimensiuni: 155 x 233 x 25 mm
Greutate: 1.11 kg
Ediția:1999
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seria Lecture Notes in Computer Science
Locul publicării:Berlin, Heidelberg, Germany
Public țintă
ResearchCuprins
Discrete Objects and Shapes.- Multiresolution Representation of Shapes Based on Cell Complexes.- Decomposing Digital 3D Shapes Using a Multiresolution Structure.- Optimal Time Computation of the Tangent of a Discrete Curve: Application to the Curvature.- The Discrete Moments of the Circles.- Planes.- Graceful Planes and Thin Tunnel-Free Meshes.- Local Configurations of Digital Hyperplanes.- (n, m)-Cubes and Farey Nets for Naive Planes Understanding.- Surfaces.- A Digital Lighting Function for Strong 26-Surfaces.- Intersection Number of Paths Lying on a Digital Surface and a New Jordan Theorem.- A Topological Method of Surface Representation.- Presentation of the Fundamental Group in Digital Surfaces.- Reconstruction.- Reconstruction in Different Classes of 2D Discrete Sets.- Curve Reconstruction in Arbitrary Dimension and the Traveling Salesman Problem.- Shape-from-Silhouette/Stereo and Its Application to 3-D Digitizer.- Topology.- Set Connections and Discrete Filtering.- Topological Operators on the Topological Graph of Frontiers.- New Notions for Discrete Topology.- A Model for Digital Topology.- Border Map: A Topological Representation for nD Image Analysis.- A Discrete Homotopic Deformable Model Dealing with Objects with Different Local Dimensions.- Distance and Object Recognition.- Unraveling the Thrill of Metric Image Spaces.- Measuring Resemblance of Complex Patterns.- Tree Representation for Image Matching and Object Recognition.- Thinning.- Ultra-Fast Skeleton Based on an Isotropic Fully Parallel Algorithm.- Directional 3D Thinning Using 8 Subiterations.- Order Independent Homotopic Thinning.- Discretization.- Computable Partial Solids and Voxels Sets.- Convex Hull of Grid Points below a Line or a Convex Curve.- Rounding Voronoi Diagram.- Digitization of Bézier Curves and Patches using Discrete Geometry.- Hausdorff Discretization and Its Comparison to Other Discretization Schemes.- Visualization.- The Discrete Tube: A Spatial Acceleration Technique for Efficient Diffraction Computation.- Polyhedrization of the Boundary of a Voxel Object.- Discrete Ray-Casting.- 3D Discrete Normal Vectors.