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Dramatic Storytelling & Narrative Design: A Writer’s Guide to Video Games and Transmedia

Autor Ross Berger
en Limba Engleză Paperback – 3 sep 2019

"One of the best Storytelling books of all time" - BookAuthority

This book provides an industry professional's firsthand POV into narrative design's practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book will also delve into the foundations of compelling storytelling through structural analysis and character archetype breakdowns. The author widens the understanding of game narrative to include examples from other media. He will also break the structure down of two popular games and show how the structural elements are applied in practice. In addition to discussing industry trends (including Fortnite, Twitch, and Netflix's interactive TV shows), the author illustrates how the leveraging of transmedia can make a video game franchise enduring over time. Because media appetites are radically changing, designing a story experience across various media outlets is not only preferable to meet the high demands of millennial and GenZ consumers; it's necessary as well.

Key Features:

  • Practical how-to's to meet the ever-increasing studio demands for a narrative designer
  • Critical analysis of the narrative of two best-selling games
  • Samples of a story structure diagram, character polling, transmedia release timeline, and a branching conversation tree
  • Deep breakdowns and definitions of story beats and dramatic devices
  • Pro-tips on better documentation and overall job preparedness
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Specificații

ISBN-13: 9781138319738
ISBN-10: 1138319732
Pagini: 196
Ilustrații: 6 Tables, black and white; 6 Halftones, black and white
Dimensiuni: 156 x 234 x 11 mm
Greutate: 0.23 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press

Public țintă

Professional Practice & Development

Cuprins

Chapter 1: What is Narrative Design? Chapter 2: Five Examples of Narrative Design Chapter 3: What is Transmedia?. Chapter 4: IV. How do games and transmedia work together? Chapter 5: Rules for Success . Chapter 6:Transferable Roles outside of games Chapter 7:The Future

Descriere

"One of the best Storytelling books of all time" - BookAuthority

This book provides an industry professional's firsthand POV into narrative design's practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book will also delve into the foundations of compelling storytelling through structural analysis and character archetype breakdowns. The author widens the understanding of game narrative to include examples from other media. He will also break the structure down of two popular games and show how the structural elements are applied in practice. In addition to discussing industry trends (including Fortnite, Twitch, and Netflix's interactive TV shows), the author illustrates how the leveraging of transmedia can make a video game franchise enduring over time. Because media appetites are radically changing, designing a story experience across various media outlets is not only preferable to meet the high demands of millennial and GenZ consumers; it's necessary as well.

Key Features:

  • Practical how-to's to meet the ever-increasing studio demands for a narrative designer
  • Critical analysis of the narrative of two best-selling games
  • Samples of a story structure diagram, character polling, transmedia release timeline, and a branching conversation tree
  • Deep breakdowns and definitions of story beats and dramatic devices
  • Pro-tips on better documentation and overall job preparedness