E-Learning and Games: 12th International Conference, Edutainment 2018, Xi'an, China, June 28–30, 2018, Proceedings: Lecture Notes in Computer Science, cartea 11462
Editat de Abdennour El Rhalibi, Zhigeng Pan, Haiyan Jin, Dandan Ding, Andres A. Navarro-Newball, Yinghui Wangen Limba Engleză Paperback – 17 iul 2019
The 32 full and 32 short papers presented in this volume were carefully reviewed and selected from 85 submissions. The papers were organized in topical sections named: virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; game rendering and animation; game rendering and animation and computer vision in edutainment; e-learning and game; and computer vision in edutainment.
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Specificații
ISBN-13: 9783030237110
ISBN-10: 3030237117
Pagini: 415
Ilustrații: XV, 417 p. 195 illus., 163 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.61 kg
Ediția:1st ed. 2019
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI
Locul publicării:Cham, Switzerland
ISBN-10: 3030237117
Pagini: 415
Ilustrații: XV, 417 p. 195 illus., 163 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.61 kg
Ediția:1st ed. 2019
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI
Locul publicării:Cham, Switzerland
Cuprins
Virtual Reality and Augmented Reality in Edutainment.- Barycentric shift model based VR application for detection and classification on body balance disorders.- Simulating Waiting Hall with Mass Passengers.- Geospatial Data Holographic Rendering Using Windows Mixed Reality.- Developing an Augmented Reality Multiplayer Learning Game: Lessons Learned.- Mixed reality-based simulator for training on imageless navigation skills in total hip replacement procedures.- Naturally Interact With Mobile Virtual Reality by CAT.- Avebury Portal – A Location-Based Augmented Reality Treasure Hunt for Archaeological Sites.- Gamification for Serious Game and Training.- An Analysis of Gamification Effect of Frequent-Flyer Program.- A Serious Game for Learning the Conversation Method with Autism for Typically Developing.- User Experience Research and Practice of Gamification for Driving Training.- Affective Interaction Technology of Companion Robots for the Elderly: A Review.- Gamification Strategies for an Introductory Algorithms and Programming Course.- Graphics, Imaging and Applications.- Structure Reconstruction of Indoor Scene from Terrestrial Laser Scanner.- A Fast and Layered Real Rendering Method for Human Face Model—D-BRDF.- A Queue-based Bandwidth Allocation Method for Streaming Media Servers in M-Learning VoD Systems.- A Hole Repairing Method based on Edge-Preserving Projection .- A Hole Repairing Method based on Slicing.- An improved total variation denoising model.- Spectral Dictionary Learning based Multispectral Image Compression.- Intrinsic Co-decomposition for Stereoscopic Images.- A Terrain Classification Method for POLSAR Images based on Modified Scattering Parameters.- PolSAR Data Classification via Combined Similarity Based Immune Clonal Spectral Clustering.- Game Rendering and Animation.- Modeling Emotional Contagion for Crowd in Emergencies.- A Semantic Parametric Model for 3D Human Body Reshaping.- Dynamic Load Balancing for Massively Multiplayer Online GamesUsing OPNET.- A slice-guided method of indoor scene structure retrieving.- A Deep Reinforcement Learning Approach for Autonomous Car Racing.- An Improved Bi-goal Algorithm for Many-Objective Optimization.- 3D human motion retrieval based on graph model.- Game Rendering and Animation & Computer Vision in Position-based simulation of skeleton-driven characters.- Parallel MOEA/D for Real-time Multi-objective Optimization Problems.- Bearing-only and Bearing-Doppler Target Tracking Based on EKF.- A motion-driven system for performing art.- Latent Topic Model based Multi-feature Learning for PolSAR Terrain Classification.- E-Learning and Game.- TLogic: A tangible programming tool to help children solve problems.- School-Enterprise Cooperative Innovation and Entrepreneurship Courses and Case Library of Emerging Engineering Education.- The Dilemma in University Internal Governance and Exploration for the Innovative Solution.- Interactive Web 3D Contents Development Framework Based on Linked Data for Japanese History Education.- Collecting Visual Effect Linked Data using GWAP.- School-Enterprise Cooperative Innovation and Entrepreneurship Courses and Case Library of Emerging Engineering Education.- E-learning Rhythm Design: case study using Fighting Games.- A Mobile Learning System with Multi-point Interaction.- Research on Mobile Learning System of Colleges and Universities.- A study of Negative Emotion Regulation of College Students by Social Games Design.- Analysis of College Students’ Employment, Unemployment and Enrollment with Self-Organizing Maps.- Hands on work game: neuro-pedagogical method to improve math fraction teaching.- The Research on Serious Games in Social Skills Training for Children with Autism.- A WebRTC E-Learning System Based on Kurento Media Server.- A Plant Growing Game Based on Mobile Terminal and Embedded Technology.- Computer Vision in Edutainment.- Static 3D Hand Gesture Recognition Method .- A Combined Deep Learning and Semi-Supervised Classification Algorithm for LS Area.- A novel feature-based pose estimation method for 3D faces.- Humanoid Robot Control Based on Deep Learning.- Improved Modular Convolution Neural Network for Human Pose Estimation.- Using Face Recognition to Detect "Ghost Writer" Cheating in Examination.- Texture Image Segmentation Based on Stationary Directionlet Domain Probabilistic Graphical Model.- Hand Pose Estimation using Convolutional Neural Networks and Support Vector Regression.