EA Sports FIFA: Feeling the Game
Editat de Prof Raiford Guins, Henry Lowood, Carlin Wingen Limba Engleză Paperback – 21 feb 2024
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Specificații
ISBN-13: 9781501375385
ISBN-10: 1501375385
Pagini: 304
Ilustrații: 35 bw illus
Dimensiuni: 152 x 229 x 25 mm
Greutate: 0.41 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Locul publicării:New York, United States
ISBN-10: 1501375385
Pagini: 304
Ilustrații: 35 bw illus
Dimensiuni: 152 x 229 x 25 mm
Greutate: 0.41 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Locul publicării:New York, United States
Caracteristici
Includes multidisciplinary approaches to mixed subject matter to provide the reader with diverse and varied frameworks through which to understand and interrogate EA's FIFA
Notă biografică
Raiford Guins is a Leeds United supporter. In his day-job he is a Professor & Chair of Cinema and Media Studies in the Media School, Adjunct Professor of Informatics, and Director of the Cultural Studies Program at Indiana University, Bloomington, USA. He is the author of Edited Clean Version: Technology and the Culture of Control (2009), Game After: A Cultural Study of Video Game Afterlife (2014), and Atari Design: Impressions on Coin-Operated Video Game Machines (Bloomsbury, 2020). Guins has also edited several collections and co-edits the MIT Press Game Histories Book Series with Henry Lowood and ROMchip: A Journal of Game Histories also with Lowood and Laine Nooney. He is currently writing a small book on Leeds United for Pitch Publishing.Henry Lowood is the Harold C. Hohbach Curator at Stanford University, USA, responsible for history of science & technology collections and film & media collections in the Stanford Libraries. Hehas combined interests in history, technological innovation and the history of digital games andsimulations to head several long-term projects at Stanford, including How They Got Game: TheHistory and Culture of Interactive Simulations and Videogames in the Stanford Humanities Laband Stanford Libraries, the Silicon Valley Archives in the Stanford Libraries, and the Machinima Archives and Archiving Virtual Worlds collections hosted by the Internet Archive. He led Stanford's work on game and virtual world preservation in the Preserving Virtual Worlds project funded by the U.S. Library of Congress and the Institute for Museum and Library services and the Game Citation Project also funded by IMLS. He is also the author of numerous articles and essays on the history of Silicon Valley and the development of digital game technology and culture. With Michael Nitsche, he co-edited The Machinima Reader (2011) and, with Raiford Guins, Debugging Game History: A Critical Lexicon (2016). With Guins, he also co-edits the book series, Game Histories.Carlin Wing is Assistant Professor of Media Studies at Scripps College, USA. She is an artist, educator, and media scholar. She is co-editor of The Techno-Galactic Guide to Software Observation, has published writing in Games and Culture, Public Books,Cabinet, and The Bulletin of the Serving Library, and has exhibited her work nationally and internationally. Her current book project, Bounce: A History of Balls, Walls, and Gaming Bodies, follows an array of bouncing balls through the histories of electronic and non-electronic games, across the spectrum of play, game, and sport and into the domains of physics, material science, animation, and computing in order to describe the worldviews and cultural contests that have been embedded in the architectures, instruments, and gestures of games of ball.
Cuprins
Acknowledgements DedicationList of ContributorsWarm-Up: "Football is Life" John Markoff (Journalist, USA) Pre-GameRaiford Guins (Indiana University, Bloomington, USA), Henry Lowood (Stanford University, USA), and Carlin Wing (Scripps College, USA)I. Attack1. Ritualized Exclusion, Limited Inclusion: Virtual Representations of Women's FootballMichael Pennington (Bath Spa University, UK)2. Fine-Tuning FeelCarlin Wing (Scripps College, USA)3. Avatar Bodies That Matter: The Work of "Realism" in Gendered Representation Mel Stanfill (University of Central Florida, USA) and Anastasia Salter (University of Central Florida, USA)II. Midfield4. Microtransaction Politics in FIFA Ultimate Team: Game Fans, Twitch Streamers, and Electronic ArtsPiotr Siuda (Kazimierz Wielki University, Poland) and Mark R. Johnson (University of Sydney, Australia)5. "Where There is Smoke, There is Fire .": The FIFA Engine and Its Discontents"Henry Lowood (Stanford University, USA)6. What the FUT?Abe Stein (Sports Innovation Lab, MIT, USA)III. Defense7. Playing with Oneself: Six Notes on Fantasies and Frustrations of Famous FootballersRanjodh Singh Dhaliwal (University of Notre Dame, USA)8. Under Control: The Experience of Progressive Play in the Management Simulations of EA's FIFA SeriesMatt Bouchard (University of Toronto and University of Alberta, Canada)9. "Let's Take a FIFA!": Football and the Free-time Practices of At-risk Youth Under RemandEmma Witkowski (RMIT University, Australia) and Rune K.L. Nielsen (IT University of Copenhagen, Denmark)10. Playing To WinChristopher A. Paul (Seattle University, USA)11. Playing Games with my Feelings or, Musing on Leeds United Football Club's FIFA 20 Decides!Raiford Guins (Indiana University, Bloomington, USA)Post-Game Analysis Mia Consalvo (Concordia University, Canada)BibliographyIndex
Recenzii
In this timely and much needed book, leading and emerging scholars provide new and necessary insights into a cultural phenomenon, that has always been more than just a game. By critically considering different aspects, and from perspectives, EA Sports FIFA: Feeling the Game provides a detailed and thought-provoking consideration of the impact this game series has had on the nature of video games, sport, and wider cultural life.
This is a book whose time has come. Through a careful multidisciplinary focus on the FIFA video game franchise, the authors take up issues that range from the aesthetic complexities of digital play to forms of fandom, as well paying important attention to inclusion and gender. This collection offers a wonderfully rich engagement with one of the most popular titles around and is a must read for both sports and game scholars alike.
This innovative and original collection of essays on the cultural significance of the videogame FIFA emphasises the blurring of our digital and material worlds. This book helps explain why, for millions of people around the world, the simulated experience of EA Sports FIFA series endures as a central aspect of diverse football and gaming cultures. For anyone interested in understanding the interplay between sport and videogames, and how this has transformed the mediatisation of sport more widely, this is an important collection.
A much-needed multidisciplinary contribution
This is a book whose time has come. Through a careful multidisciplinary focus on the FIFA video game franchise, the authors take up issues that range from the aesthetic complexities of digital play to forms of fandom, as well paying important attention to inclusion and gender. This collection offers a wonderfully rich engagement with one of the most popular titles around and is a must read for both sports and game scholars alike.
This innovative and original collection of essays on the cultural significance of the videogame FIFA emphasises the blurring of our digital and material worlds. This book helps explain why, for millions of people around the world, the simulated experience of EA Sports FIFA series endures as a central aspect of diverse football and gaming cultures. For anyone interested in understanding the interplay between sport and videogames, and how this has transformed the mediatisation of sport more widely, this is an important collection.
A much-needed multidisciplinary contribution