Echoes of Other Worlds: Sound in Virtual Reality: Past, Present and Future: Palgrave Studies in Sound
Autor Tom A. Garneren Limba Engleză Hardback – 11 sep 2017
Garner asks, amongst other things: what is the meaning of sound? How have fictional visions of VR shaped our expectations for present technology? How can VR sound hope to evoke the desired responses for such an infinitely heterogeneous user base? This book if for those with an interest in sound and VR, who wish to learn more about the great complexities of the subject and discover the contemporary issues from which future VR will surely advance.
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Specificații
ISBN-13: 9783319657073
ISBN-10: 3319657070
Pagini: 377
Ilustrații: IX, 377 p. 15 illus.
Dimensiuni: 148 x 210 x 32 mm
Greutate: 0.61 kg
Ediția:1st ed. 2018
Editura: Springer International Publishing
Colecția Palgrave Macmillan
Seria Palgrave Studies in Sound
Locul publicării:Cham, Switzerland
ISBN-10: 3319657070
Pagini: 377
Ilustrații: IX, 377 p. 15 illus.
Dimensiuni: 148 x 210 x 32 mm
Greutate: 0.61 kg
Ediția:1st ed. 2018
Editura: Springer International Publishing
Colecția Palgrave Macmillan
Seria Palgrave Studies in Sound
Locul publicării:Cham, Switzerland
Cuprins
Introduction.- 1. The domain of virtual reality.- 2. Sound and the virtual.- 3. User-experience.- 4. Representations.- 5. Technological history.- 6. Reality check.- 7. Current status.- 8. Applications of virtual reality.- Conclusion.
Notă biografică
Tom A. Garner is a Research Fellow of Interactive Technologies at the University of Portsmouth. His work has appeared in The Oxford Handbook of Virtuality, The Oxford Handbook of Interactive Audio and he is co-author of Sonic Virtuality: Sound as Emergent Perception.
Textul de pe ultima copertă
This book explores the nature and importance of sound in virtual reality (VR). Approaching the subject from a holistic perspective, the book delivers an emergent framework of VR sound. This framework brings together numerous elements that collectively determine the nature of sound in VR; from various aspects of VR technology, to the physiological and psychological complexities of the user, to the wider technological, historical and sociocultural issues.
Garner asks, amongst other things: what is the meaning of sound? How have fictional visions of VR shaped our expectations for present technology? How can VR sound hope to evoke the desired responses for such an infinitely heterogeneous user base? This book if for those with an interest in sound and VR, who wish to learn more about the great complexities of the subject and discover the contemporary issues from which future VR will surely advance.
Caracteristici
Offers a comprehensive examination of the acoustics and psychoacoustics relevant to sound in virtual environments (inclusive of virtual reality and video games) Provides the first the history of sound (non-music, non-speech) within virtual reality/games Contributes to multidisciplinary fields of study, including game design and technologies, computer science, music and sound design and the wider psychology and philosophy of virtual reality Includes supplementary material: sn.pub/extras