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Educational Potential of Computer Games

Autor Simon Egenfeldt-Nielsen
en Limba Engleză Hardback – 31 mai 2007
There is increasing focus on the use of computer games across all ages. The trend is leading to educators, theorists and researchers, most especially those in the UK, US and Nordic countries, investigating how games can be effectively applied in everyday learning contexts. In this book, based on his PhD dissertation, Simon Egenfeldt-Nielsen aims to establish a new framework for understanding educational use of computer games that go beyond what we know as edutainment. The book presents a thorough overview, analysis and discussion of current research and then goes on to create the foundation for a new approach to educational use of computer games that goes beyond current reliance on behaviorism.
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Specificații

ISBN-13: 9780826497475
ISBN-10: 0826497470
Pagini: 240
Ilustrații: 12
Dimensiuni: 156 x 234 x 24 mm
Greutate: 0.52 kg
Editura: Bloomsbury Publishing
Colecția Continuum
Locul publicării:London, United Kingdom

Caracteristici

Educational use of computer games is the largest subcatergory within serious games with a life of its own. This book provides some answers by building a framework for the eucational use of computer games based on concrete examples while not limiting the frame of reference to classical edutainment.

Cuprins

Introduction
Chapter I: The State of Research on Educational Use of Computer Games
Chapter II: The History of Educational Computer Games
Chapter III: Research into Educational use of Games and Simulations
Chapter IV: Research on Educational Use of Computer Games
Chapter V: Getting to 3rd generation: New trends in educational use of computer games
Chapter VI: An Initial Educational Framework
Chapter VII: Initial Preparation for History Course with the Strategy Game Europa Universalis II
Chapter VIII: Practical Barriers and Perception of History
Chapter IX: The Balance Between Play and Learning
Chapter X: A Theory on Educational Use of Computer Games
Chapter XI: Final Thoughts
Glossary
Game Bibliography
Appendix A