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Electric Worlds in the Classroom: Teaching and Learning with Role-Based Computer Games: Technology, Education - Connections (The TEC Series)

Autor Brian M. Slator, Richard T. Beckwith, Harold Chaput
en Limba Engleză Paperback – 28 feb 2006
We all know that kids like video games, so why not help them learn course content in these virtual worlds? This guidebook will help teachers (grades 6-12) do exactly that. The authors provide a diverse collection of lively and engaging virtual spaces where students engage in role-based learning. The context might be a gigantic imaginary plant cell, where students learn the role of a biologist, or it might be a shallow valley where they learn to act like a geologist. Students learn to conduct experiments, analyze results, draw conclusions, and ultimately, write their own story as they experienced it. This book features: a nontechnical presentation that will assist all educators who want to use technology to improve student learning; a large collection of goal-oriented, multi-user games to teach various concepts in geology, biology, computer science, microeconomics, and archaeology; the combined talents of computer programmers, subject matter experts, graphic designers, education specialists, and cognitive scientists who created the virtual worlds presented in this book.
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Specificații

ISBN-13: 9780807746752
ISBN-10: 0807746754
Pagini: 182
Dimensiuni: 181 x 252 x 10 mm
Greutate: 0.34 kg
Editura: Teachers College Press
Seriile Technology, Education - Connections (The TEC Series), Technology, Education--Connections