Ethnographies of the Videogame: Gender, Narrative and Praxis
Autor Helen Thornhamen Limba Engleză Paperback – 9 sep 2016
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Specificații
ISBN-13: 9781138253384
ISBN-10: 1138253383
Pagini: 224
Dimensiuni: 156 x 234 mm
Greutate: 0.45 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom
ISBN-10: 1138253383
Pagini: 224
Dimensiuni: 156 x 234 mm
Greutate: 0.45 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom
Notă biografică
Helen Thornham is Research Fellow at the Institute of Communications Studies, University of Leeds, UK.
Recenzii
'Helen Thornham’s excellent exploration of video gaming decisively shifts the terrain of game studies. From the solitary screen experience to play in the living room, in Thornham’s work gaming becomes an embodied techno-social relation accounted for in narrative terms. A rich and sustained ethnographic study that also re-theorizes the relation between games and those who play them.' Caroline Bassett, University of Sussex, UK 'A welcome corrective to the view that videogaming is dangerously antisocial. Thornham persuasively demonstrates that videogaming is a physical, embodied activity, deeply embedded in everyday domestic routines and relationships. Her theoretical approach reveals important insights into gender relations, and challenges stereotyped concepts of gaming behaviours. Gamers and non-gamers alike, as well as scholars interested in these new, important leisure activities, will find this book of considerable interest.' Máire Messenger Davies, University of Ulster, UK
Cuprins
Acknowledgments; Chapter 1 Introductions: Videogames, Gender, Ethnography; Chapter 2 Constructing a Gendered Gaming Identity; Chapter 3 Articulating Pleasure: Gender, Technology and Power; Chapter 4 The Practices of Gameplay; Chapter 5 Bodies and Action; Chapter 6 Pleasure and the Imagined Gamer; Chapter 7 Conclusions: Towards a Theory of Domestic Videogaming;
Descriere
Ethnographies of the Videogame uses the medium of the videogame to explore wider significant sociological issues around new media, interaction, identity, performance, memory and mediation. The book is particularly concerned with issues of agency and power, identifying strong correlations between perceptions of gaming and actual gaming practices, as well as the reinforcement, through gaming, of established power relationships within households. Thornham provides pertinent and reflexive commentary highlighting the relationships of gender and power in gaming practice.