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Experience Machines


en Limba Engleză Paperback – 16 iul 2017

In his classic work Anarchy, State and Utopia, Robert Nozick asked his readers to imagine being permanently plugged into a 'machine that would give you any experience you desired'. He speculated that, in spite of the many obvious attractions of such a prospect, most people would choose against passing the rest of their lives under the influence of this type of invention. Nozick thought (and many have since agreed) that this simple thought experiment had profound implications for how we think about ethics, political justice, and the significance of technology in our everyday lives. Nozick's argument was made in 1974, about a decade before the personal computer revolution in Europe and North America. Since then, opportunities for the citizens of industrialized societies to experience virtual worlds and simulated environments have multiplied to an extent that no philosopher could have predicted. The authors in this volume re-evaluate the merits of Nozick's argument, and use it as a jumping-off point for the philosophical examination of subsequent developments in culture and technology, including a variety of experience-altering cybernetic technologies such as computer games, social media networks, HCI devices, and neuro-prostheses.

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Specificații

ISBN-13: 9781786600684
ISBN-10: 1786600684
Pagini: 240
Dimensiuni: 152 x 229 x 22 mm
Greutate: 0.36 kg
Editura: Rowman & Littlefield International

Cuprins

Introduction: The Experience Machine - From Thought Experiment to (Virtual) Reality Mark Silcox / Part I: Virtual Experiences and Human Well-Being / 1. Cypher¿s Choices: The Variety and Reality of Virtual Experiences Peter Ludlow / 2. Intuition & Imaginative Failure Daniel Pietrucha / 3. Give me the Confidence: Nozick¿s Experience Machine, Hedonism, and Confident Attitudinal Pleasures Emiliano Heyns & Johnny Hartz Søraker / 4. Ceci n'est pas un cuve.: Putnam¿s Argument as Inclosure Paradox Jon Cogburn / Part II: Real-World Experience Machines? / 5) Virtual Reality and `Knowing What It¿s Like¿: The Epistemic Upside of Experience Machines E.M. Dadlez / 6. Figuring Out Who Your Real Friends Are Alexis Elder / 7) Welcome to the achievement machine; or, How to value and enjoy pointless things Grant Tavinor / 8) Virtual Weltschmerz: things to keep in mind while building experience machines and other tragic technologies Stefano Gualeni / Part III: Experiential Design: Problems and Prospects / 9. The Problem of Evil in Virtual Worlds Brendan Shea / 10. Epistemic Lives and Knowing in Virtual Worlds James McBain / 11. Digital Tears Fell from Her Virtual Eyes, or The Ethics of Virtual Being Michael LaBossiere / 12. The morality of experience machines for palliative and end of life care, Dan Weijers and Russell DiSilvestro / 13. The Experience Machine and the End of the World (as we know it), Steven Montgomery About the Authors / Bibliography

Notă biografică

Mark Silcox is Professor of Philosophy at the University of Central Oklahoma. He is co-author of Philosophy through Video Games (2008), co-editor of Dungeons & Dragons and Philosophy: Raiding the Temple of Wisdom (2012), and author of several works of science fiction. He is a regular contributor to the philosophy blog Philosophical Percolations (www.philpercs.com) and President of the Southwestern Philosophical Society.

Descriere

In his classic work Anarchy, State and Utopia, Robert Nozick asked his readers to imagine being permanently plugged into a 'machine that would give you any experience you desired'. The authors in this volume re-evaluate the merits of Nozick's argument, and use it to examine subsequent developments in culture and technology.