Experimental Learning in Production Management: IFIP TC5 / WG5.7 Third Workshop on Games in Production Management: The effects of games on developing production management 27–29 June 1997, Espoo, Finland: IFIP Advances in Information and Communication Technology
Editat de Riitta Smeds, J. Smedsen Limba Engleză Hardback – 31 mar 1998
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Specificații
ISBN-13: 9780412837203
ISBN-10: 041283720X
Pagini: 188
Ilustrații: XII, 168 p.
Dimensiuni: 155 x 235 x 16 mm
Greutate: 0.44 kg
Ediția:1998
Editura: Springer Us
Colecția Springer
Seria IFIP Advances in Information and Communication Technology
Locul publicării:New York, NY, United States
ISBN-10: 041283720X
Pagini: 188
Ilustrații: XII, 168 p.
Dimensiuni: 155 x 235 x 16 mm
Greutate: 0.44 kg
Ediția:1998
Editura: Springer Us
Colecția Springer
Seria IFIP Advances in Information and Communication Technology
Locul publicării:New York, NY, United States
Public țintă
ResearchCuprins
One Simulation Games in Industry.- 1 Importance and use of simulation in a cyber environment.- 2 Enterprise simulation laboratory for simulation games in virtual reality.- 3 Tailored simulation games for successful business process development.- 4 Participative simulation game as facilitator of organizational development process — two case studies.- 5 How to disseminate knowledge and skills from using a tailored simulation game.- 6 Handling the unexpected — a case study of computer support for workplace learning in chemical industry.- Two Simulation Games in Universities.- 7 The role of games in a model company.- 8 Using a participator for teaching modern methodologies of business such as JIT, MRP and cellular organization.- 9 Case based gaming to increase efficiency in global planning process by multimedia support.- 10 INSIGHTS — integrated simulation game for a comprehensive redesign of production systems.- 11 Implementing process-oriented supply-chains in a logistics game.- 12 “There is more than one way” — a game about production and working environment.- 13 Remodel, a game for strategic issues in industrial R&D and production planning.- Conclusion.- 14 The future of simulation games: issues and challenges.- Index of Contributors.- Keyword Index.