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Frontiers in Gaming Simulation: 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers: Lecture Notes in Computer Science, cartea 8264

Editat de Sebastiaan A. Meijer, Riitta Smeds
en Limba Engleză Paperback – 5 feb 2014
This book constitutes the refereed post-conference proceedings of the 44th International Simulation and Gaming Association Conference, ISAGA 2013, and the IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, held in Stockholm, Sweden, in June 2013 The 30 revised full papers were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on frontiers in gaming simulation for education; frontiers in gaming simulation for design and experimentation; frontiers in gaming simulation for transportation and logistics; and professionalism and business in gaming simulation.
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Specificații

ISBN-13: 9783319049533
ISBN-10: 3319049534
Pagini: 276
Ilustrații: XII, 265 p. 36 illus.
Dimensiuni: 155 x 235 x 17 mm
Greutate: 0.4 kg
Ediția:2014
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI

Locul publicării:Cham, Switzerland

Public țintă

Research

Cuprins

Frontiers in gaming simulation for education.- Frontiers in gaming simulation for design and experimentation.- Frontiers in gaming simulation for transportation and logistics.- Professionalism and business in gaming simulation.

Textul de pe ultima copertă

This book constitutes the refereed post-conference proceedings of the 44th International Simulation and Gaming Association Conference, ISAGA 2013, and the IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, held in Stockholm, Sweden, in June 2013 The 30 revised full papers were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on frontiers in gaming simulation for education; frontiers in gaming simulation for design and experimentation; frontiers in gaming simulation for transportation and logistics; and professionalism and business in gaming simulation.

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Up-to-date results State-of-the-art research Fast-track conference proceedings