Full STEAM Ahead: Science, Technology, Engineering, Art, and Mathematics in Library Programs and Collections: Libraries Unlimited Professional Guides for Young Adult Librarians Series
Autor Cherie P. Pandora, Kathy Fredricken Limba Engleză Paperback – 2 oct 2017 – vârsta până la 17 ani
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Specificații
ISBN-13: 9781440853401
ISBN-10: 1440853401
Pagini: 264
Dimensiuni: 156 x 235 x 14 mm
Greutate: 0.45 kg
Editura: Bloomsbury Publishing
Colecția Libraries Unlimited
Seria Libraries Unlimited Professional Guides for Young Adult Librarians Series
Locul publicării:New York, United States
ISBN-10: 1440853401
Pagini: 264
Dimensiuni: 156 x 235 x 14 mm
Greutate: 0.45 kg
Editura: Bloomsbury Publishing
Colecția Libraries Unlimited
Seria Libraries Unlimited Professional Guides for Young Adult Librarians Series
Locul publicării:New York, United States
Caracteristici
Provides school and public librarians with the resources and clear guidance they need to implement STEAM programs and collections at their libraries
Notă biografică
Cherie P. Pandora served as a teacher/school librarian for 35 years, taught research at a career college, wrote grants, and was awarded the Ohio Educational Library Media Association (OELMA) Award of Merit in 2013 for contributions to School Librarianship.Kathy Fredrick has been a school librarian, district library director, and technology director over her 40-year career in Wisconsin, Ohio, Australia, and Germany.
Cuprins
Series ForewordAcknowledgmentsIntroduction: The Power of STEM and STEAM1 Growing a STEAM ProgramPlanning and ImplementationEnvironmental ScanGoal SettingEnlisting Administrative SupportEnlisting Community SupportGrowing the ProgramProgramming IdeasCollaborating with STEAM Teachers and Fellow LibrariansResources for ProgrammingReferencesFurther Reading2 FundingFunding Your ProjectStart In-HouseMonetary DonationsDonation of GoodsAlternate Funding SourcesAssociated Funding SourcesTrustees' Special Funds and Educational FoundationsService OrganizationsGrantsSocial Media SourcesCommunicationResourcesReferencesFurther Reading3 Outreach and CollaborationOutside the Library's WallsCooperationCollaborationEventsInvite the CommunityInvite the MediaOther LibrariesPrivate SchoolsUniversity LibrariesSpecial LibrariesLibrary ColleaguesVolunteersThe Need for AdvisorsParentsBusinesses and ManufacturingCommunity MembersReferencesFurther Reading4 Encouraging Girls and MinoritiesEncouraging Girls and Minorities to Participate in the SciencesWhy Encourage Minorities and Women?ObstaclesVocabularyAdult PerceptionsGeographySolutionsStart EarlyFamily MathRole ModelsAfter-School ProgramsSummer ProgramsSTEM CampsToursLegislationPartnersResourcesReferencesFurther Reading5 Science and MathSputnikLack of STEM WorkersCritical Thinking SkillsLet Your Patrons Guide YouClassroom Teachers as PatronsObstacles to Student Engagement in Math and ScienceSolutions: Bringing Math and Science into the LibraryActivitiesMuseumsSpeaker SuggestionsArtScienceMathGroup ProjectsScout ProjectsTeam CompetitionsSports StatisticsResourcesGeneralSTEM SchoolsCompetitionsReferencesFurther Reading6 TechnologyTechnology Use in Schools and LibrariesLibrarians and Technology IntegrationPartners in Technology IntegrationTechnology Initiatives and Library ProgrammingCodingResources for CodingGamingResources for Game-Based LearningReferencesFurther Reading7 Engineering for Young AdultsEngineering Course Offerings in Secondary SchoolsElements of Engineering Instruction for Middle and High School StudentsGoals of Engineering EducationDesign ProcessParallels between the Engineering Design Process and the Library Research ModelEngineering Design Challenge Ideas and MaterialsResources for Establishing Engineering InitiativesCommon Programmatic Elements for Engineering ProgramsFab LabsRoboticsCooperation with Other Educational InstitutionsResources for Engineering ActivitiesReferencesFurther Reading8 Arts: The A in STEAMArts as a Complement to STEMBrain Research and STEAMSTEAM in PracticeSTEAM ConnectionsPractitioner ExamplesAdditional ResourcesReferences9 MakerspacesPlanning and ImplementationSample Needs AssessmentAnalyzing Your Library's NeedsAnalyzing Your Patrons' NeedsMakerfairesCreating Your MakerspaceHow Do You Start?Buying PlanAdministrative SupportDonationsLogisticsStart with One IdeaSpace and StaffingCirculating ItemsSecurityShare Your Results with PrideResourcesReferencesFurther Reading10 Connecting StandardsSkill Sets Needed to Measure SuccessPublic Libraries: 40 Developmental Assets for AdolescentsCommonalities among Standards DocumentsStandards to Consider for STEAMCommon Core: MathematicsCommon Core: Scientific and Technological LiteracyNext-Generation Science StandardsStandards for Technology LiteracyISTE Standards for StudentsNational Core Arts StandardsPrinciples and Standards for School MathematicsUsing Standards in Working with Supervisors and AdministratorsResourcesStandards DocumentsRelated DocumentsReferences11 Evaluation and MeasurementReporting Your SuccessAction PlanEvaluationOutcomes-Based EvaluationQualitative MeasuresQuantitative MeasuresBadgingFeedbackReportsNarrativeFinancial ReportsCommunicationResources-BadgingFurther Reading-BadgingReferencesFurther Reading-Feedback and Evaluation12 Professional DevelopmentYour Professional Learning NetworkDetermine Your Needs: SWOT AnalysisDeveloping a PLN (Professional Learning Network)The Librarian as Professional DeveloperDetermine the Needs of Your StaffCreating PD ProductsPlanning and PresentingOther Options to Share Professional DevelopmentResources for Professional DevelopmentProfessional PublicationsOnline ResourcesCommunities (Professional Learning Networks)Conferences, Webinars, and WorkshopsPD Online: Resources to Incorporate LocallyReferencesFurther ReadingAppendix A: Art MuseumsAppendix B: Science and Technology Museums and PlanetariumsAppendix C: Makerspace Supply ListAppendix D: Vendor ListBibliographyIndex
Recenzii
This tool kit provides a comprehensive and detailed treatment of all aspects of STEAM programming for young adults. . . . Full STEAM Ahead is a hands-on resource that offers clear guidance. It would be useful to all youth-services librarians interested in expanding their knowledge and programming around STEAM topics.
This book features methods of funding, promoting, scheduling, and staffing a STEAM program initiative. . . . . With an emphasis on how to create makerspaces for young adults that are fun and relevant, the text provides information on how to get cost-effective materials and use existing library space to the best advantage. . . . [W]ell-organized and practical advice.
This book features methods of funding, promoting, scheduling, and staffing a STEAM program initiative. . . . . With an emphasis on how to create makerspaces for young adults that are fun and relevant, the text provides information on how to get cost-effective materials and use existing library space to the best advantage. . . . [W]ell-organized and practical advice.