Fundamentals of Multimedia: Texts in Computer Science
Autor Ze-Nian Li, Mark S. Drew, Jiangchuan Liuen Limba Engleză Paperback – 17 feb 2022
This textbook introduces the “Fundamentals of Multimedia”, addressing real issues commonly faced in the workplace. The essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies.
Features: presents an overview of the key concepts in multimedia, including color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resourcesfor both students and instructors at an associated website.
Toate formatele și edițiile | Preț | Express |
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Paperback (1) | 409.69 lei 6-8 săpt. | |
Springer International Publishing – 17 feb 2022 | 409.69 lei 6-8 săpt. | |
Hardback (2) | 612.18 lei 6-8 săpt. | +49.07 lei 7-13 zile |
Springer – 22 apr 2014 | 675.35 lei 3-5 săpt. | +49.07 lei 7-13 zile |
Springer International Publishing – 17 feb 2021 | 612.18 lei 6-8 săpt. |
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Specificații
ISBN-13: 9783030621261
ISBN-10: 303062126X
Ilustrații: XXV, 824 p. 390 illus., 113 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 1.17 kg
Ediția:3rd ed. 2021
Editura: Springer International Publishing
Colecția Springer
Seria Texts in Computer Science
Locul publicării:Cham, Switzerland
ISBN-10: 303062126X
Ilustrații: XXV, 824 p. 390 illus., 113 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 1.17 kg
Ediția:3rd ed. 2021
Editura: Springer International Publishing
Colecția Springer
Seria Texts in Computer Science
Locul publicării:Cham, Switzerland
Cuprins
Part I: Introduction and Multimedia Data Representations.- Introduction to Multimedia.- A Taste of Multimedia.- Graphics and Image Data Representations.- Color in Image and Video.- Fundamental Concepts in Video.- Basics of Digital Audio.- Part II: Multimedia Data Compression.- Lossless Compression Algorithms.- Lossy Compression Algorithms.- Image Compression Standards.- Basic Video Compression Techniques.- MPEG Video Coding: MPEG-1, 2, 4 and 7.- Modern Video Coding Standards: H.264, H.265, and H.266.- Basic Audio Compression Techniques.- MPEG Audio Compression.- Part III: Multimedia Communications and Networking.- Network Services and Protocols for Multimedia Communications.- Internet Multimedia Content Distribution.- Multimedia over Wireless and Mobile Networks.- Cloud Computing for Multimedia Services.- Part IV: Human-Centric Interactive Multimedia.- Online Social Media Sharing.- Augmented Reality and Virtual Reality.- Content-Based Retrieval inDigital Libraries.- Cloud Computing for Multimedia Services.
Notă biografică
Drs. Ze-Nian Li, Mark S. Drew, and Jiangchuan Liu are Professors in the School of Computing Science at Simon Fraser University, Vancouver, BC, Canada.
Textul de pe ultima copertă
Multimedia is a ubiquitous part of the digital world in which we live and think, touching upon almost all aspects of
computer science and engineering.
This comprehensive textbook introduces the Fundamentals of Multimedia in an accessible manner, addressing real
issues commonly faced in the workplace. Suitable for both advanced undergraduate and graduate students, the essential
concepts are explained in a practical way to enable students to apply their existing skills and acquired knowledge to
solve problems in multimedia. Fully revised and updated, this new edition now includes coverage of current topics
such as 360◦ video and the video coding standard H.266, as well as new-generation social, mobile and cloud computing for human-centric interactive multimedia, augmented reality and virtual reality, deep learning for multimedia processing,
and their attendant technologies.
Topics and features:- Presents a brief history and overview of the key concepts in multimedia, including important data representations and color science
- Discusses the impact of social media and cloud computing on information sharing, as well as on multimedia content search and retrieval
- Includes numerous helpful study exercises at the end of each chapter
- Reviews lossless and lossy compression methods for image, video and audio data
- Examines the demands placed by multimedia communications on wired and wireless networks
- Provides supplementary resources for both students and instructors at an associated website
Drs. Ze-Nian Li, MarkS. Drew, and Jiangchuan Liu are Professors in the School of Computing Science at Simon Fraser University, Vancouver, BC, Canada.
Caracteristici
Provides an introduction to the fundamentals of multimedia for students with no background in the area Enhanced third edition with a greater emphasis on social, mobile, and cloud computing for human-centric interactive multimedia, augmented reality, and virtual reality, as well as deep learning for multimedia processing Updated with the latest multimedia standards, such as 360-degree video and the video-coding standard H.266 Request lecturer material: sn.pub/lecturer-material
Descriere
Descriere de la o altă ediție sau format:
Multimedia is a ubiquitous part of the technological environment in which we work and think, touching upon almost all aspects of computer science and engineering.
This comprehensive textbook introduces theFundamentals of Multimediain an accessible manner, addressing real issues commonly faced in the workplace. Suitable for both advanced undergraduate and graduate students, the essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies.
Topics and features: presents a brief history and overview of the key concepts in multimedia, including important data representations and color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing, and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resources for both students and instructors at an associated website.
This classroom-tested textbook is ideal for higher-level undergraduate and graduate courses on multimedia systems. Practitioners in industry interested in current multimedia technologies will also find the book to be a useful reference.
Multimedia is a ubiquitous part of the technological environment in which we work and think, touching upon almost all aspects of computer science and engineering.
This comprehensive textbook introduces theFundamentals of Multimediain an accessible manner, addressing real issues commonly faced in the workplace. Suitable for both advanced undergraduate and graduate students, the essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies.
Topics and features: presents a brief history and overview of the key concepts in multimedia, including important data representations and color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing, and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resources for both students and instructors at an associated website.
This classroom-tested textbook is ideal for higher-level undergraduate and graduate courses on multimedia systems. Practitioners in industry interested in current multimedia technologies will also find the book to be a useful reference.