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Funology 2: From Usability to Enjoyment: Human–Computer Interaction Series

Editat de Mark Blythe, Andrew Monk
en Limba Engleză Hardback – 7 aug 2018
How should we understand and design for fun as a User Experience? This new edition of a classic book is for students, designers and researchers who want to deepen their understanding of fun in the context of HCI. The 2003 edition was the first book to do this and has been influential in broadening the field. It is the most downloaded book in the Springer HCI Series.
This edition adds 14 new chapters that go well beyond the topics considered in 2003. New chapter topics include: online dating, interactive rides, wellbeing, somaesthetics, design fiction, critical design and participatory design methods.
The first edition chapters are also reprinted, with new notes by their authors setting the context in which the 2003 chapter was written and explaining the developments since then. Taken with the new chapters this adds up to a total of 35 theoretical and practical chapters written by the most influential thinkers from academia and industry in this field.
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Specificații

ISBN-13: 9783319682129
ISBN-10: 3319682121
Pagini: 487
Ilustrații: XVIII, 561 p. 152 illus., 105 illus. in color.
Dimensiuni: 155 x 235 x 35 mm
Greutate: 1.04 kg
Ediția:2nd ed. 2018
Editura: Springer International Publishing
Colecția Springer
Seria Human–Computer Interaction Series

Locul publicării:Cham, Switzerland

Cuprins

Introduction.- Playing with Provocations.- Sketching the Polyphonic Design Space of Theme Parks.- What is Pleasure?.- Games Are Just a Bit of Fun.- Designing for Joyful Movement.- Reorienting Geolocation Data through Mischievous Design.- Improv for Designers.- The Thing and I (Spring of '17 Remix).- From Evaluation to Crits and Conversation.- The Un(Enjoyable) Experience of Online Dating.- Playful Research Fiction: A Fictional Conference.- Slow, Unaware Things Beyond Interaction. 

Recenzii

“I found the book interesting and many parts quite intriguing. … it does give great exposure to a lot of clever design ideas and new ways of looking at the world. If you are interested in HCI … this book is well worth reading.” (David Goldfarb, Computing Reviews, August 30, 2021)

Textul de pe ultima copertă

How should we understand and design for fun as a User Experience? This new edition of a classic book is for students, designers and researchers who want to deepen their understanding of fun in the context of HCI. The 2003 edition was the first book to do this and has been influential in broadening the field. It is the most downloaded book in the Springer HCI Series.
This edition adds 14 new chapters that go well beyond the topics considered in 2003. New chapter topics include: online dating, interactive rides, wellbeing, somaesthetics, design fiction, critical design and participatory design methods.
The first edition chapters are also reprinted, with new notes by their authors setting the context in which the 2003 chapter was written and explaining the developments since then. Taken with the new chapters this adds up to a total of 35 theoretical and practical chapters written by the most influential thinkers from academia and industry in this field.

Caracteristici

The 2003 edition was the first book to consider fun in the context of HCI and has been influential in broadening the field, it is the most downloaded book in the Springer HCI Series This edition adds 14 new chapters that go well beyond the topics considered in 2003 New chapter topics include: online dating, interactive rides, wellbeing, somaesthetics, design fiction, critical design and participatory design methods The 2003 chapters are also reprinted, with new author's notes setting the context in which the chapter was written and explaining the developments since then