Game Audio Fundamentals: An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games
Autor Keith Zizzaen Limba Engleză Paperback – 3 iul 2023
Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources – including practical examples and incremental DAW exercises – and presents the theory and practice of game audio in detail, and in a format anyone can understand.
This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design.
Toate formatele și edițiile | Preț | Express |
---|---|---|
Paperback (1) | 259.77 lei 6-8 săpt. | +77.43 lei 7-11 zile |
Taylor & Francis – 3 iul 2023 | 259.77 lei 6-8 săpt. | +77.43 lei 7-11 zile |
Hardback (1) | 763.86 lei 6-8 săpt. | |
Taylor & Francis – 3 iul 2023 | 763.86 lei 6-8 săpt. |
Preț: 259.77 lei
Preț vechi: 312.08 lei
-17% Nou
Puncte Express: 390
Preț estimativ în valută:
49.71€ • 52.30$ • 41.16£
49.71€ • 52.30$ • 41.16£
Carte tipărită la comandă
Livrare economică 14-28 ianuarie 25
Livrare express 10-14 decembrie pentru 87.42 lei
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9781032111957
ISBN-10: 103211195X
Pagini: 280
Ilustrații: 21 Tables, black and white; 127 Halftones, black and white; 127 Illustrations, black and white
Dimensiuni: 174 x 246 x 20 mm
Greutate: 0.52 kg
Ediția:1
Editura: Taylor & Francis
Colecția Focal Press
Locul publicării:Oxford, United Kingdom
ISBN-10: 103211195X
Pagini: 280
Ilustrații: 21 Tables, black and white; 127 Halftones, black and white; 127 Illustrations, black and white
Dimensiuni: 174 x 246 x 20 mm
Greutate: 0.52 kg
Ediția:1
Editura: Taylor & Francis
Colecția Focal Press
Locul publicării:Oxford, United Kingdom
Public țintă
Professional, Undergraduate Advanced, and Undergraduate CoreRecenzii
"With his Game Audio Fundamentals, Keith Zizza has delivered a solid, hands-on book that touches on all the important aspects of creating sound and music for video games!"
Brian Schmidt, Game Composer/Sound Designer, Executive Director of GameSoundCon
Brian Schmidt, Game Composer/Sound Designer, Executive Director of GameSoundCon
Cuprins
PART I: Theory and Tools 1. Acoustics and Analog Audio 2. Digital Audio 3. Music Theory for Audio Designers 4. Production Tools PART II: Soundscapes and Disciplines 5. DAW Essentials, Part I: Editing, Workflow, and Rendering 6. DAW Essentials, Part II: An Overview of Plug-ins 7. Understanding Soundscapes for Games 8. Sound Design 9. Music 10. Dialogue PART III: Practice 11. Production and Development 12. Implementation 13. Listening 14. Finding Game Audio Work
Notă biografică
Keith Zizza is a game audio instructor and lecturer at Worcester Polytechnic Institute, with over 25 years of professional experience as a game audio designer for studios and publishers such as SEGA, Marvel, EA, and Ubisoft.
Descriere
Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics, to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape.