Game + Design Education: Proceedings of PUDCAD 2020: Springer Series in Design and Innovation, cartea 13
Editat de Özge Cordan, Demet Arslan Dinçay, Çağıl Yurdakul Toker, Elif Belkıs Öksüz, Sena Semizoğluen Limba Engleză Paperback – 21 iul 2022
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Specificații
ISBN-13: 9783030650629
ISBN-10: 3030650626
Ilustrații: X, 422 p. 146 illus., 116 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.6 kg
Ediția:1st ed. 2021
Editura: Springer International Publishing
Colecția Springer
Seria Springer Series in Design and Innovation
Locul publicării:Cham, Switzerland
ISBN-10: 3030650626
Ilustrații: X, 422 p. 146 illus., 116 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.6 kg
Ediția:1st ed. 2021
Editura: Springer International Publishing
Colecția Springer
Seria Springer Series in Design and Innovation
Locul publicării:Cham, Switzerland
Cuprins
Universal Design and Education.- Universal Design and User Experience.- Games for Change.- Game Design Experiment.- Virtual Reality Experiment.- Playful Experience Design.- Playful Spaces and Interfaces.- Gamification and E-Learning in Design.
Textul de pe ultima copertă
This book gathers the papers of the PUDCAD Universal Design Practice Conference: Game + Design Education, organized by Istanbul Technical University and held online on June 24-26, 2020. The conference represented one of the key events of the Practicing Universal Design Principles in Design Education through a CAD-Based Game (PUDCAD) project, which developed a design game on a CAD-based platform, enabling students and designers to learn about universal design principles and develop accessible and innovative design ideas. As such, the PUDCAD project met one of the foremost goals of the European Commission, making sure the inclusion and efficient accessibility for people with disabilities into everyday life. The main topics of the conference include: universal design and education, universal design and user experience, game and design studies, gamification, virtual reality experiment, e-learning in design, and playful spaces and interfaces. The contributions, which were selected by means of a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaboration among different specialists.
Caracteristici
Features the state of the art in game and design education Includes the proceedings of the PUDCAD Universal Design Practice Conference: Game + Design Education, held online on June 24-26, 2020 Written by leading experts in the field