Game Development and Simulation with Unreal Technology, Second Edition
Autor Alireza Tavakkolien Limba Engleză Paperback – 20 dec 2018
Tavakkoli goes into detail concerning the creation of game level designs, blueprint coding, shader programing, as well as artificial intelligence concepts to help readers in creating their own games. Game Development also includes a number of practice friendly extensions and concept modules to help solidify the reader’s understanding of concepts and techniques. The book is divided into three sections that act as building blocks in order to facilitate the comprehension of the material.
Key Features:
- Provides beginner level through advanced concepts in blueprint programming with the Unreal Engine 4.18
- Hundreds of small/mid-scale projects developed as concept examples throughout the book which can be utilized in more comprehensive entertaining interactive computer simulations and games
- Chapter exercises will take the readers’ understanding of Unreal Engine to the next level.
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Specificații
ISBN-13: 9781138092198
ISBN-10: 1138092193
Pagini: 736
Ilustrații: 429 Halftones, black and white; 18 Tables, black and white; 3 Illustrations, black and white
Dimensiuni: 156 x 234 x 41 mm
Greutate: 0.98 kg
Ediția:2nd edition
Editura: CRC Press
Colecția A K Peters/CRC Press
ISBN-10: 1138092193
Pagini: 736
Ilustrații: 429 Halftones, black and white; 18 Tables, black and white; 3 Illustrations, black and white
Dimensiuni: 156 x 234 x 41 mm
Greutate: 0.98 kg
Ediția:2nd edition
Editura: CRC Press
Colecția A K Peters/CRC Press
Public țintă
Professional Practice & DevelopmentCuprins
SECTION ONE Unreal Technology Basics: Introductory Development Techniques
Chapter 1 Setting Up Unreal Project Templates
Chapter 2 A Premier on Level Design in Unreal Technology
Chapter 3 Unreal Visual Scripting with Blueprints
Chapter 4 Materials in Unreal Engine
SECTION TWO Making Game Worlds Stand Out: Intermediate Development Concepts
Chapter 5 Advanced Material Concepts in Unreal Engine
Chapter 6 Visual Effects and Cascade in Unreal Engine
Chapter 7 Terrains and Landscapes in Unreal Engine
SECTION THREE Example Games: Advanced Game Development Concepts
Chapter 8 Advanced Blueprint Concepts
Chapter 9 A Top-Down Game with Bueprints
Chapter 1 Setting Up Unreal Project Templates
Chapter 2 A Premier on Level Design in Unreal Technology
Chapter 3 Unreal Visual Scripting with Blueprints
Chapter 4 Materials in Unreal Engine
SECTION TWO Making Game Worlds Stand Out: Intermediate Development Concepts
Chapter 5 Advanced Material Concepts in Unreal Engine
Chapter 6 Visual Effects and Cascade in Unreal Engine
Chapter 7 Terrains and Landscapes in Unreal Engine
SECTION THREE Example Games: Advanced Game Development Concepts
Chapter 8 Advanced Blueprint Concepts
Chapter 9 A Top-Down Game with Bueprints
Descriere
This book will cover the latest version of of Unreal Technology (specifically Unreal Engine 4.14) for development of real-time digital interactive contents to be used in computerized games or simulations.