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Game Jams – History, Technology, and Organisation

Editat de Allan Fowler, Foaad Khosmood
en Limba Engleză Hardback – 8 dec 2022
This book will provide a comprehensive guide to creating and managing a game jam. The book will also provide an overview of how and where game jams have been held, the type of game jams, the tools and technologies used in organising and participating in game jams. 
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Specificații

ISBN-13: 9783031151866
ISBN-10: 3031151860
Pagini: 122
Ilustrații: XVII, 122 p. 23 illus., 20 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.38 kg
Ediția:1st ed. 2023
Editura: Springer International Publishing
Colecția Springer
Locul publicării:Cham, Switzerland

Cuprins

Chapter 1: What is a Game Jam?
Gorm Lai
1 Introduction
2 A Short History of Game Jams
3 Elements of a Game Jam
31 Accommodation
32 Awards
33 Catering
34 Code of Conduct
35 Types of Games
36 Games Presentations
37 Group Forming
38 Hardware & Software
39 Ice Breakers
310 Internet
311 Keynote Speakers
312 Location - Physical / Online
313 Security
314 Sponsorships
315 Standup Meetings
316 Tutorials & Workshops
317 Theme
318 Voluntary Constraints
4 Types of Game Jams
5 Why We Jam
6 Game Jam Definitions
References
Chapter 2: There is No One Way to Jam
Annakaisa Kultima, Allan Fowler & Foaad Khosmood
1 Flavours of Game Jam
2 Game Jams for Education
21 The Pedagogical Potential of Game Jams
22 Example Game Jams for Education
3 Jamming with Children
31 Challenges
32 Example Game Jams for Children
4 Game Jams and Enterprises
41 Examples of Game Jams for Enterprises
5 Conclusion
References
Chapter 3: Game Jam Organisation
Nia Wearn & Johanna Pirker
1 The Crucial Role of the Organiser
2 Before the Jam
21 Jam length and size
22 Sponsorship
23 Competition or just for fun?
24 Constraints on your games?
25 Organisation 101
26 Advertise your jam
27 Decide on a Theme
28 Work out a Timeline
29 Moving people around
210 Code of Conduct
211 Safeguarding
212 Pre Jam Information
213 Communication platforms
3 Teams
31 The perfect size
32 Team Makeup
33 Randomly assigned teams
34 Self organising teams
35 Mixing and Matching
36 Lone jammers
37 Distributed teams
38 Balance of Power in teams
4 Running an In Person Jams
41 Registration
42 Tech
43 Cables & Power
44 Stationary
Contents
45 Food
46 Sleeping Arrangements
47 Play parties and showcases
48 At the end of the jam
5 Running an Online Jam
6 Jams in the classroom
7 Cancelling a Jam
8 After a Jam
Chapter 4: Game Jam Resources
Johanna Pirker & Foaad Khosmood
1 Introduction
2 The Organising Team
3 Game Jam Logistics
31 In person logistics
32 Online/hybrid logistics
33 Online collaboration tools
4 Game Development Resources
41 Tabletop development resources
42 Computing based game development resources
43 Assets
44 Conclusion
Chapter 5: Game Jams from Around the World
Jo Summers
1 Introduction
2 Indie Game Jam 0
3 Ludum Dare
4 Nordic Game Jam
5 Global Game Jam
6 Isolation Jam
7 Sami Game Jam
8 Women Game Jam
9 Game Jams Rio Grande
10 Iran Game Development Institute
11 Train Jam
12 Splash
13 Other Transport Based Jams
131 Pirate Jam
132 FGJ Bussi
133 Finland Saunabus Jam (Jam Jam)
134 A MAZE Train Jam
135 Locomojam
14 Honorable Mentions
141 Africacomicade Gamathon
142 Code To Inspire
143 TOJam
144 Castle Jam
145 Stugan
146 #VzlaCrisisJam
147 0hr game jam
148 Fuck This Jam
149 PROCJAM
1410 Bit of Alright Jam Jam
15 Acknowledgements
References
Chapter 6: The spread of game jams
Allan Fowler
1 The Spread of Game Jams
2 Stoke ON TREND GamesJam 2021
3 Games for Change / Game Jam for Good
4 Academic Game Jams
5 Conference Game Jams
6 Paper based Game Jams
7 Board-game Game Jams
8 Corporate Game Jams
81 Unity Game Jam
82 Microsoft Game Jams
83 Epic Game Jam
84 Bevy Jam
9 Conclusion
References
Chapter 7: The Dark Side of Game Jams
Nia Wearn & Gorm Lai
1 When Jams Go Wrong
11 Problems with Jammers
12 Violations of the Code of Conducts
13 Group Projects Are Always Hell
14 How to Spot a Caffeine Overdose
2 Jammers Under Pressure
21 Unrealistic Expectations
22 Unfinished Projects
23 Competitive Elements
24 Managing Expectations
25 ‘Game Jams Make Me Realise I Hate Making Games’
3 Problems with Events
31 Theme Paralysis
32 Traumatic Jam Themes / Content & “Touchy” Subjects
33 The Unwilling and Reluctant Organiser / Staff
34 Organiser Burnout
35 Barriers to Jamming
4 The Bigger Picture
41 Making A Complete Game
42 Glorifying Crunch
43 Glorifying Unpaid Labour
References
Chapter 8: The Future of Game Jams
Annakaisa Kultima
1 Game Jam Explorers
2 Game Jams as a Growing Hobby
3 The Power of Institutions
4 Game Jams as Artivism
5 Rise of the Jam Platforms
6 Empowering Tools
7 Game Jams as Commercial Strategies
8 Paid Labour or Machine Participants?
9 Exploring New and Old Technologies
10 Big Team Game Jams
11 Sending Game Development Everywhere
12 Jam Fatigue
13 Slowing Down with Game Jams
14 Bringing Organisers Together
15 Anything Can Happen!

Notă biografică

Dr. Allan Fowler is a Senior Lecturer (Associate Professor in the USA) at the University of Auckland. Before returning to New Zealand he was a tenured Associate Professor in Game Design and Software Engineering in the USA. While in the USA, he taught at Columbia University in New York, the University of California (Santa Cruz), and California Polytechnic State University (Cal Poly). He is originally from New Zealand and grew up in the Manawatu-Whanganui region. Allan was among the early game jam adopters and trailblazers in New Zealand, Australia and China. He has major game development experience as an academic and game industry professional. Allan has been involved in organising game jams since 2009, and has been involved in many game jams throughout the world. Allan has presented at Game Developers Conference San Francisco, DragonCon, and many academic conferences. He served as general chair for the Foundations of Digital Games conference, 2021.
 
Foaad Khosmood is Forbes Professor of Computer Engineering at California Polytechnic State University (Cal Poly), and Research Director at the Institute for Advanced Technology and Public Policy IATPP. He holds a Ph.D. in computer science from University of California Santa Cruz. His research interests include natural language processing (NLP), games, AI, data science and game jams. Foaad is a co-founder and past president of Global Game Jam (GGJ). Foaad has presented at Game Developers Conference San Francisco, IndieCade, DragonCon, and many academic conferences. He served as general chair for the Foundations of Digital Games conference, 2019. At Cal poly he teaches courses on NLP, data science, games and interactive entertainment, and he advises the Cal Poly Game Development student club.

Both Allan Fowler and Foaad Khosmood created the International Conference on Game Jams, Hackathons and Game Creation Events, to date the only dedicated academic venue for game jam scholarship from all disciplines.


Textul de pe ultima copertă

This book will provide a comprehensive guide to creating and managing a game jam. The book will also provide an overview of how and where game jams have been held, the type of game jams, the tools and technologies used in organising and participating in game jams. 

Caracteristici

A detailed guide for organising a game jam - this will help both new and experienced organisers in planning and managing a game jam
A detailed overview of the different types of game jams and hackathons and how they are managed, their benefits, and their challenges. This will help both new and experienced organisers in planning and managing a game jam or hackathon
Reviews of game jams from around the world to help other organisers from those regions plan, manage, and support a game jam or hackathon