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Game of X Volume 1 and Game of X v.2 Standard set

Autor Rusel DeMaria
en Limba Engleză Hardback – 7 feb 2019
The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format; this game breaks down nicely into relatively short, separate sections. Reverse Design: Super Mario World is broken down into four sections with the final section a guide for level-by-level. The first three sections look at design history, cadences, skill and themes. The ideal experience of this Reverse Design is for you, the reader, to play each level as you read its analysis.
 
Key Feature
Learn how classic games game to be and the ground-breaking design decisions that made them such hallmarks.
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Specificații

ISBN-13: 9781138350212
ISBN-10: 1138350214
Pagini: 616
Ilustrații: 100 Illustrations, color
Dimensiuni: 152 x 229 x 39 mm
Greutate: 1.66 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press

Public țintă

Professional Practice & Development

Cuprins

Introduction. Super Mario World Game Design History. Measurements and Their Meanings. Challenges, Cadences and Skill Themes. Introduction to Skill Themes. The Moving Targets Skill Theme. The Periodic Enemies Skill Theme. The Preservation of Momentum Skill Theme. The Intercepts Skill Theme. Mini Theme: Vertical Levels. Extra Thematic Levels: Isolated Concepts. Extra Themetic Levels: The Intros. Extra Thematic Levels: Oddities. Conclusion. Appendix: Cadence Analysis.

Descriere

The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. The ideal experience of this Reverse Design is for you, the reader, to play each level as you read its analysis.