Vintage Games 2.0: An Insider Look at the Most Influential Games of All Time
Autor Matt Bartonen Limba Engleză Paperback – sep 2016
Vintage Games 2.0 explores the most influential videogames of all time. Drawing on interviews as well as the author s own lifelong experience with video games, this book discusses each game s development, predecessors, critical reception, and influence on the industry. It also features rare photos of game boxes and other materials. Vintage Games 2.0 is the ideal book for professionals who desire a broader understanding of the history of videogames and their evolution from a nice to a global market. This version covers cutting-edge, modern games and older games that were not discussed in the previous edition. Bonus chapters with even more games are available for free online "
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Specificații
ISBN-10: 1138899135
Pagini: 376
Ilustrații: 242
Dimensiuni: 178 x 229 x 19 mm
Greutate: 0.72 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press
Public țintă
Professional Practice & DevelopmentCuprins
1.1 Spacewar!: It’s Rocket Science
1.2 Pong: Easy to Learn, Hard to Master
1.3 Space Invaders: The Japanese Invasion
1.4 Zork: Sticking Graphics Where the Sun Don’t Shine
1.5 MUD: Swords with Friends
1.6 Rogue: Procedural Generation
1.7 Maze War: The First First-Person Shooter?
Chapter 2 The Early Adopters
2.1 Pac-Man: Gamers Just Want to Have Lunch
2.2 Donkey Kong: Miyamoto’s 800-Pound Gorilla
2.3 Pole Position: Where the Raster Hits the Road
2.4 Pitfall!: Activision’s Fearless Fortune Hunter
2.5 Flight Simulator: The Sky’s the Limit
2.6 Elite: The Stellar Sandbox
2.7 Pinball Construction Set: The Game of Games
2.8 King’s Quest: From Peanuts to Palaces
2.9 Wizardry: A New Perspective on Computer
Role Playing
2.10 Ultima: The Virtues of an Avatar
Chapter 3 The Early Majority
3.1 Super Mario Bros.: Mario and the Mushroom Kingdom
3.2 The Legend of Zelda: A Link to the Future
3.3 Final Fantasy: Console Games Get a Level Up
3.4 Tetris: The Perfect Video Game?
3.5 Street Fighter II: The Arcade Comes Back Swinging
3.6 SimCity: A City of Silicon
3.7 Civilization: Just One More Turn
3.8 Pool of Radiance: The Gold Box Games
3.9 Wasteland: Hot, Mean, and Radioactive
Chapter 4The Late Majority
4.1 Dungeon Master: Real Time Hits the Big Time
4.2 Myst: Creating Worlds, One Tent at a Time
4.3 Doom: Profound Carnage
4.4 John Madden Football: The Greatest Play
4.5 Sonic the Hedgehog: Faster than a Portly Plumber
4.6 The Sims: The World’s Most Profitable Ant Farm
4.7 Diablo: Click Click Boom
4.8 Starcraft: The ESport Zerg Rush
4.9 Pokémon: Gotta Catch’em All
4.10 Ultima Online: Persistence Pays Off
4.11 Super Mario 64: No Disc, No Problem
4.12 Tomb Raider: A 3D Platformer with Legs
4.13 Final Fantasy VII: The Legend of the Square Disc
4.14 Metal Gear Solid: Lights, Camera, Inaction!
4.15 Ocarina of Time: Miyamoto’s Finest Hour
Chapter 5 The Laggards
5.1 Dance Dance Revolution: Konami Shakes Its Money Maker
5.2 Grand Theft Auto III: The Industry’s Bad Boy
5.3 Halo: Combat Evolved: Spartans Never Die
5.4 Call of Duty: Wars with Friends
5.5 Half-Life 2
5.6 World of Warcraft: An MMORPG for the Masses
5.7 Wii Sports: Let Grandpa Teach You
5.8 Angry Birds: Slingshot to the Top
5.9 Minecraft: Let Them Build It, and They Will Play
Recenzii
Barton's interview style, a laidback, conversational tone that encourages developers to dig into the nitty-gritty of their experiences, made the jump to Vintage Games 2.0, his latest and best book that delves into the histories of the names you know and ones you don't but should.
Best of all, Barton draws deep from first- and secondhand sources to emphasize intimate details about—and in cases where he pulls from his vast archive of interviews, anecdotes from—the developers who made games like Space Invaders, Elite, Super Mario Bros., Rogue, Minecraft, Grand Theft Auto III, and more."
-David Craddock
Descriere
Vintage Games 2.0 explores the most influential videogames of all time. Drawing on interviews as well as the author s own lifelong experience with video games, this book discusses each game s development, predecessors, critical reception, and influence on the industry. It also features rare photos of game boxes and other materials. Vintage Games 2.0 is the ideal book for professionals who desire a broader understanding of the history of videogames and their evolution from a nice to a global market. This version covers cutting-edge, modern games and older games that were not discussed in the previous edition. Bonus chapters with even more games are available for free online "