Honoring the Code: Conversations with Great Game Designers
Autor Matt Bartonen Limba Engleză Hardback – 27 iul 2017
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Specificații
ISBN-13: 9781138427761
ISBN-10: 1138427764
Pagini: 240
Dimensiuni: 178 x 254 x 20 mm
Greutate: 0.45 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press
ISBN-10: 1138427764
Pagini: 240
Dimensiuni: 178 x 254 x 20 mm
Greutate: 0.45 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press
Public țintă
Professional Practice & DevelopmentRecenzii
"Fans of classic games will appreciate the insider stories and explanations of the reasoning behind particular choices in game play and development. Students of game history will benefit from the detailed look at specific moments in the development of many significant games. The author is obviously very knowledgeable and passionate about games and communicates that clearly throughout the text. … Summing Up: Recommended. Students of all levels in game design programs; general readers."
—E. Bertozzi, Long Island University, in CHOICE
"… a pick for any computer science collection strong in game development and here provides the insights and experiences of sixteen groundbreaking game developers who share their stories and experiences. From their successes and failures to the evolving gaming industry, this provides in-depth interviews that emphasize the creators of adventure and role-playing games and real-time strategies. Interview questions are specific and lend to in-depth and unique answers … From games designers play to insights on audiences, markets, and more, this is a fine pick for any game designer and computer collections catering to them."
—California Bookwatch, November 2013
—E. Bertozzi, Long Island University, in CHOICE
"… a pick for any computer science collection strong in game development and here provides the insights and experiences of sixteen groundbreaking game developers who share their stories and experiences. From their successes and failures to the evolving gaming industry, this provides in-depth interviews that emphasize the creators of adventure and role-playing games and real-time strategies. Interview questions are specific and lend to in-depth and unique answers … From games designers play to insights on audiences, markets, and more, this is a fine pick for any game designer and computer collections catering to them."
—California Bookwatch, November 2013
Cuprins
Honoring the Code. John Romero, Architect of Doom. Rebecca Heineman, Archmage. Tim Cain, Game Designer X. Brian Fargo, Patron of Wizards. Chris Avellone, the Iconoclast. Chris Taylor, the Problem Solver. Howard Scott Warshaw, the Sad Clown. Jon Hare, the Rock 'n' Roller. Ralph Baer, the Father of Videogames. David Fox, the Mindbender. George Sanger, the Fat Man. Mark Soderwall, Mentor to Graphic Artists. Megan Gaiser and Rob Riedl, Gamemakers for Girls. Paul Reiche and Fred Ford, the Toymakers of Gaming. Index.
Descriere
Being a successful editor is about more than just knowing how to operate a certain piece of software, or when to make a certain transition. On the contrary, there are many unwritten laws and a sense of propriety that are never discussed or taught in film schools or in other books.Based on their own experiences, first as upcoming assistant editors, then as successful Hollywood editors, the authors guide you through the ins and outs of establishing yourself as a respected film and video editor.Insight is included on an array of technical issues such as script breakdown, prepping for sound effects, organizing camera and sound reports, comparison timings, assemply footages and more. In addition, they also provide first-hand insight into industry protocol, providing tips on interviewing, etiquette, career planning and more, information you simply won't find in any other book.The book concludes with a chapter featuring Q+A sessions with various established Hollywood editors about what they expect from their assistant editors.