Physics for JavaScript Games, Animation, and Simulations: with HTML5 Canvas
Autor Adrian Dobre, Dev Ramtalen Limba Engleză Paperback – 29 mai 2014
Physics for JavaScript Games, Animation, and Simulations assumes you have a basic knowledge of JavaScript and HTML5. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts in an approachable way, so you’ll be able to follow the logic and easily adapt the principles to your own applications.
The book is packed full of practical examples of how you can apply physics to your own games and applications. Spring behaviors can be used for anything from tweaking lowrider suspension to creating cloth simulation; flotation mechanics enable the simulation of submersibles or dirigibles; you can even create your own solar system with accurate orbits and gravity. It doesn’t matter if you’re modeling the Lorentz force in an electromagnetic field or you’re modeling the lift force in a flight simulator, Physics for JavaScript Games, Animation, and Simulations enables you to fill your games and applications with accurate and realistic effects.
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Specificații
ISBN-13: 9781430263371
ISBN-10: 1430263377
Pagini: 508
Ilustrații: XXIV, 508 p. 182 illus.
Dimensiuni: 178 x 254 x 27 mm
Greutate: 9.37 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
ISBN-10: 1430263377
Pagini: 508
Ilustrații: XXIV, 508 p. 182 illus.
Dimensiuni: 178 x 254 x 27 mm
Greutate: 9.37 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
Public țintă
Popular/generalNotă biografică
Adrian Dobre has more than 15 years of experimental and computational modeling experience in fluid dynamics. Adrian holds a PhD in Engineering Science from the University of Western Ontario, Canada. He currently lives in Bucharest, Romania, with his family.
Caracteristici
Physics for Java. Script Games, Animation, and Simulations teaches Java. Script programmers how to incorporate real physics into their HTML5 games, animations, and simulations.