Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects: Influential Video Game Designers
Autor Anastasia Salteren Limba Engleză Paperback – 5 apr 2017
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Specificații
ISBN-13: 9781501327469
ISBN-10: 1501327461
Pagini: 200
Ilustrații: 25 bw illus
Dimensiuni: 140 x 216 x 22 mm
Greutate: 0.27 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Seria Influential Video Game Designers
Locul publicării:New York, United States
ISBN-10: 1501327461
Pagini: 200
Ilustrații: 25 bw illus
Dimensiuni: 140 x 216 x 22 mm
Greutate: 0.27 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Seria Influential Video Game Designers
Locul publicării:New York, United States
Caracteristici
Analyzes key landmark games from one of the few woman game designers in the early industry, responsible for pushing forward games for non-traditional audiences with stereotype-defying characters
Notă biografică
Anastasia Salter is an Assistant Professor of Digital Media at the University of Central Florida, USA. She is the author of What is Your Quest? From Adventure Games to Interactive Book (2014) and co-author of Flash: Building the Interactive Web (2014). She is an editor of the Electronic Literature Collection Vol. 3.
Cuprins
List of FiguresAcknowledgementsPrefaceForeword1 Introduction: Long Ago at Sierra2 Being Gabriel Knight: Character and Research-driven Interactive Narrative3 Hidden Objects: Crafting Mystery through Dazzle and Reward4 Down Pinkerton Road: Jensen and the Adventure Game Renaissance5 Jane Jensen: In Her Own Words6 Legacy of a Writer-DesignerGameographyWorks CitedIndex
Recenzii
The first decades of digital history went by too fast, leaving many of us with false impressions, like the canard that computer games arose in an all-male engineering culture, a blithe assertion that overlooks the genius of people like Judy Malloy, Brenda Laurel, and Jane Jensen. Happily, genius has reach: transformative work leaves lasting marks on the girls and boys who grow up with it, and when we are lucky, those children turn into scholars like Anastasia Salter, whose capacity to remember and understand digital origins is rare indeed. This book is essential both to understanding the roots and condition of interactive narrative, and to recognizing the women who shaped it.
The project provides a well-written and fascinating exploration of an oft-overlooked genre of video games. Anastasia Salter provides an in-depth and colorful account of Jane Jensen's larger project and how it has helped to engender diversity in the video game industry. It is an excellent addition to an already strong series.
Game theorists, media studies experts, and women's studies scholars will find much to admire in Anastasia Salter's new book, Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects, whether it's Jensen's ground-breaking contribution to video game design or her pioneering work as a woman in a field with little gender diversity. Salter's book unfolds in a compelling, easy tone and keeps her audience's interest throughout her account of Jensen's twenty-five year career in the game industry.
The project provides a well-written and fascinating exploration of an oft-overlooked genre of video games. Anastasia Salter provides an in-depth and colorful account of Jane Jensen's larger project and how it has helped to engender diversity in the video game industry. It is an excellent addition to an already strong series.
Game theorists, media studies experts, and women's studies scholars will find much to admire in Anastasia Salter's new book, Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects, whether it's Jensen's ground-breaking contribution to video game design or her pioneering work as a woman in a field with little gender diversity. Salter's book unfolds in a compelling, easy tone and keeps her audience's interest throughout her account of Jensen's twenty-five year career in the game industry.