Beginning Android Games
Autor Mario Zechneren Limba Engleză Paperback – 20 apr 2011
The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project.
The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics:
- The fundamentals of game development
- The Android platform basics to apply those fundamentals in the context of making a game
- The design of 2D and 3D games and their successful implementation on the Android platform
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41.85€ • 43.70$ • 34.64£
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Specificații
ISBN-13: 9781430230427
ISBN-10: 1430230428
Pagini: 688
Ilustrații: XVI, 688 p.
Dimensiuni: 178 x 254 x 38 mm
Greutate: 1.13 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
ISBN-10: 1430230428
Pagini: 688
Ilustrații: XVI, 688 p.
Dimensiuni: 178 x 254 x 38 mm
Greutate: 1.13 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
Public țintă
Popular/generalCuprins
- Android, the New Kid on the Block
- First Steps with the Android SDK
- Game Development 101
- Android for Game Developers
- An Android Game Development Framework
- Mr. Nom Invades Android
- OpenGL ES: A Gentle Introduction
- 2D Game Programming Tricks
- Super Jumper: A 2D OpenGL ES Game
- OpenGL ES: Going 3D
- 3D Programming Tricks
- Droid Invaders: the Grand Finale
- Publishing Your Game
- What’s Next?
Notă biografică
Mario Zechner runs Badlogic Games, a game development shop focused on Android.
Caracteristici
Beginning Android Games offers everything you need to join the ranks of successful Android game developers.
You'll start with game design fundamentals and programming basics, and then progress towards creating your own basic game engine and playable game.
You'll start with game design fundamentals and programming basics, and then progress towards creating your own basic game engine and playable game.