Java Game Development with LibGDX: From Beginner to Professional
Autor Lee Stemkoskien Limba Engleză Paperback – 19 ian 2018
Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book.
Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added.
What You Will Learn
- Create 12 complete video game projects
- Master advanced Javaprogramming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game development
- Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content
- Integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers
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Specificații
ISBN-13: 9781484233238
ISBN-10: 1484233239
Pagini: 290
Ilustrații: XIX, 433 p. 127 illus., 108 illus. in color.
Dimensiuni: 178 x 254 x 26 mm
Greutate: 0.79 kg
Ediția:2nd ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
ISBN-10: 1484233239
Pagini: 290
Ilustrații: XIX, 433 p. 127 illus., 108 illus. in color.
Dimensiuni: 178 x 254 x 26 mm
Greutate: 0.79 kg
Ediția:2nd ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
Cuprins
Part I: Fundamental Concepts.- 1. Getting started with Java and LibGDX.- 2. The LibGDX Framework.- 3. Extending the Framework.- 4. Shoot-em-up games.- 5. Text and User Interfaces.- 6. Audio.- Part II: Intermediate Examples.- 7. Side-Scrolling Games.- 8. Bouncing and Collision Games.- 9. Drag and Drop Games.- 10. Tilemaps.- 11. Platform Games.- 12. Adventure Games.- Part III: Advanced Topics.- 13. Alternative Sources of User Input.- 14. Procedural Content Generation.- 15. Advanced Graphics.- 16. Introduction to 3D.- 17. The Journey Continues.- Appendix 1: Game Design Documentation.- Appendix 2: Summary of Java concepts needed for this book.- Appendix 3: JavaDoc for Extended Actor Classes.
Recenzii
“This second edition is a good introduction to game programming using LibGDX. … the book presents 12 video games for which source code can be downloaded from the publisher’s website. … this book is highly recommended for game developers who want to start using LibGDX in their projects.” (Hector Antonio Villa-Martinez, Computing Reviews, April 19, 2019)
Notă biografică
Lee Stemkoski is a professor of computer science and mathematics. He earned his Ph.D. from Dartmouth College in 2006. He has been teaching at the college level since then, with an emphasis on Java programming, computer graphics, and video game development for the past eight years. He has refined the set of topics covered and the progression of material in this book based on years of experience helping students overcome their difficulties with these particular topics. He has authored another game development book, Game Development with Construct 2, in addition to many scholarly articles and game development tutorials.
Textul de pe ultima copertă
Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book.
What You Will Learn:
ing data structures, encapsulation, inheritance, and algorithms, in the context of game development
Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content
How to integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers
Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added.
- Create 12 complete video game projects
- Advanced Java programming concepts, includ
Caracteristici
Learn to apply Java programming concepts to video game development Create 12 video game prototypes across a variety of genres Join the growing LibGDX user community with hundreds of GitHub contributors