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Program Arcade Games: With Python and Pygame

Autor Paul Craven
en Limba Engleză Paperback – 28 dec 2015
Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games.
After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms.
You'll learn:
  • How to create quiz games
  • How to integrate and start using graphics
  • How to animate graphics
  • How to integrate and use game controllers
  • How to add sound and bit-mapped graphics
  • How to build grid-based games

Audience<
This book assumes no prior programming knowledge.  
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Specificații

ISBN-13: 9781484217894
ISBN-10: 1484217896
Pagini: 392
Ilustrații: XXI, 392 p. 142 illus., 135 illus. in color.
Dimensiuni: 178 x 254 x 22 mm
Greutate: 0.72 kg
Ediția:4th ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States

Public țintă

Professional/practitioner

Cuprins

0. Before Getting Started.- 1. Create a Custom Calculator.- 2. What is a Computer Language?.- 3. Quiz Games and If Statements.- 4. Guessing Games with Random Numbers and Loops.- 5. Introduction to Graphics.- 6. Back to Looping.- 7. Introduction to Lists.- 8. Introduction to Animation.- 9. Functions.- 10. Controllers and Graphics.- 11. Bitmapped Graphics and Sound.- 12. Introduction to Classes.- 13. Introduction to Sprites.- 14. Libraries and Modules.- 15. Searching.- 16. Array-Backed Grids.- 17. Sorting.- 18. Exceptions.- 19. Recursion.- 20. Formatting.- 21. Labs.-Appendix A. Example Code and Programs.- 23. Appendix B: Sample Tests.- 24. Appendix C: Worksheets.- 25. Appendix D: Version Control.- 26. Appendix E: Wait, What Else CanWe Do?.


Recenzii

“This book does a superb job of fitting programming concepts – and Python learning – to building several games with the ever useful Pygame library. … Aimed at younger readers, but accessible to all, Craven’s teaching experience shows through in both tone and pace … . Plentiful exercises, including a whole chapter at the end revisiting every project in the book, drive the lessons deep. Well written, well developed, and … very enjoyable to work through.” (The MagPi, Issue 46, June, 2016)

Notă biografică

Dr. Paul Vincent Craven graduated with a bachelors degree from Simpson College, a masters from the Missouri University of Science and Technology, and a doctorate from the University of Idaho. He worked in the industry for fifteen years before deciding to teach full time at Simpson College in Indianola, Iowa.


Textul de pe ultima copertă

This fine book shows you how to build fun, cool arcade games using the Python programming language and the PyGame framework, a Python-based game application development engine.  Use Python and Pygame to learn and build arcade games!

What You'll Learn
  • How to create quiz games
  • How to start using graphics
  • How to create and animate graphics
  • How to integrate and use game controllers
  • How to add sound and bitmapped graphics
  • How to build grid-based games

Caracteristici

A unique book on building arcade style games with Python Covers both Python and its most popular game engine, PyGame The author was in the gaming industry for 15 years before deciding to teach full time at Simpson College