Physics for Flash Games, Animation, and Simulations
Autor Adrian Dobre, Dev Ramtalen Limba Engleză Paperback – 18 oct 2011
- Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right)
- Packed full of practical examples of how physics can be applied to your own games and applications
- Addresses the diverse needs of game developers, animators, artists, and e-learning developers
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Specificații
ISBN-13: 9781430236740
ISBN-10: 1430236744
Pagini: 558
Ilustrații: XXIII, 558 p.
Dimensiuni: 178 x 254 x 37 mm
Greutate: 0.95 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
ISBN-10: 1430236744
Pagini: 558
Ilustrații: XXIII, 558 p.
Dimensiuni: 178 x 254 x 37 mm
Greutate: 0.95 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
Public țintă
Popular/generalNotă biografică
Adrian Dobre has more than 15 years of experimental and computational modeling experience in fluid dynamics. Adrian holds a PhD in Engineering Science from the University of Western Ontario, Canada. He currently lives in Bucharest, Romania, with his family.
Caracteristici
This book teaches Action. Script programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations.