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Beginning Platino Game Engine

Autor Abhishek Nandy, Debashree Chanda
en Limba Engleză Paperback – 22 noi 2016
Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic.
With Beginning Platino Game Engine you will be able to develop UWP apps using the Processing JS language. You also will be introduced to Temboo and extending the processing language to IoT.



What You'll Learn:

  • Develop using the Platino game engine
  • Build UWP apps using the Processing JS language
  • Extend the processing language to IoT with Temboo


Who Is this Book for: 
Indie game developers, app developers interested in games, and students new to the Platino game engine and perhaps new to game development.
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Specificații

ISBN-13: 9781484224830
ISBN-10: 1484224833
Pagini: 175
Ilustrații: XVII, 141 p. 158 illus., 154 illus. in color.
Dimensiuni: 178 x 254 x 9 mm
Greutate: 0.3 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States

Cuprins

1. Introduction to Game Engine.- 2. Introduction to Platino Game Engine.- 3. Installing Platino Game Engine and setting it up.- 4. Getting into development with Platino Game Engine.- 5. Processing in terms of UWP, Android and IoT.


Notă biografică

Abhishek Nandy is the founder of Geek Monkey Studios.  He is an Intel Black Belt Developer as well as a Microsoft MVP and Intel Software Innovator. Abhishek has won several global Developer Challenges,  and he represented India at Intel's Black Belt Developer Summit in San Francisco in 2014.  He has been a speaker at NGDC Pune 2015. Abhishek's passions are tech and learning and combinations of the two. He currently resides in Pune, India.

Textul de pe ultima copertă

Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic.
With Beginning Platino Game Engine you will be able to develop UWP apps using the Processing JS language. You also will be introduced to Temboo and extending the processing language to IoT.

This is the first book on the Platino game engine and it will be of interest to students, game developers, and tech enthusiasts. You will learn:
  • Development using the Platino game engine
  • Building UWP apps using the Processing JS language
  • Extending the processing language to IoT with Temboo 

Caracteristici

First book on Platino game engine Shows the power of the Processing JS language when building UWP apps within Platino game engine Extends the processing language to IoT with Temboo